Walkthrough of Dragon Age: Origins DLC - Fortress of the Guardians. Dragon Age Quests from the official DLC Return to Ostagar

You will receive this task provided that you have the “Fortress of the Guardians” add-on installed. When you install this add-on, a character named Levi Dryden will soon appear in your camp. He asks you to go with him in search of the legendary fortress of the Gray Guardians, in which his grandmother Sofia fought a long time ago. Sofia was the Guardian Commander of Ferelden at the time. You must find proof that she was a hero and restore the long-lost name of the Drydens.

A location called Soldier Peak will soon appear on your map. In the courtyard of this fortress you will be able to see a vision of the past - these visions will haunt you throughout your exploration of this fortress and will give you a clear image of what happened in the last days of the defense of the fortress. Soon the corpses lying in the courtyard will come to life and begin to attack you. From the body of an elite commander you can take a very good crossbow.

Go to the fortress. Clear the first and second floors. Along the way, you will learn a lot from the history of this fortress. Here you can collect various records and books. In the huge hall on the first floor, you will see the last battle involving Sofia, after which you will be suddenly attacked by a demon of rage. Please note that he will heal himself as long as there are corpses of guards next to him, so it is best to deal with the Guardians first, and then with the demon himself.

The exit from the second floor is temporarily locked for you, so go to Sofia’s room and talk to what’s left of her. Here you have to make your choice. If you refuse, then you will have to fight with her, but if not, then go through the previously locked doors, and then across the bridge. Be careful - there are traps here. Across the bridge you will find yourself in the tower of a magician named Avernus. If you do not kill Sophia, then you need to kill Avernus, but if you kill her, then together with Avernus you will have to patch up the holes in the Veil. Regardless of which side you choose, you will still have to block the path of the demons. At the end of the ritual you will have to fight the Demon of Desire.

After you close the Veil, you can either kill your ally or let him go. If you leave them alive, then you will not hear anything more about them, except for Avernus - Levi will tell you that he does not climb out of his tower. Also, if you leave an ally alive, you will not receive the Guardian Commander armor set - this is Sophia, and you will not receive the mantle from Avernus.

Eventually Levi will talk to you and your task will be over. Of course, the Drydens’ good name could not be restored, but they can use the fortress as their base. Also, in Soldier's Peak you will be given a chest in which you can store your things, in addition, you will have a merchant - Levi and his brother the blacksmith. The blacksmith will be able to forge you a wonderful weapon, or rather the Star Fang sword, but on the condition that you find a meteorite during one of the random encounters, but this of course does not happen every time. And by the way, at the entrance to the Avernus hall you can find a bottle that gives you Blood Magic skills. When you drink the contents, you will receive two additional skills - which skills depend only on your character's class.

Ancient history

You need to find four sources of information that are hidden in the fortress, and then find the treasure. This quest is activated after you find any source of information:

- a statue that is located in the western part of the courtyard.

- a book that is located in the archives of the fortress, on the first floor.

- a jar of raspberry jam, which is located on the second floor of the fortress.

- a corpse that is located on the wall in the tower of Avernus.

We recommend that you activate the statue first. When you finish the quest Soldier's Peak, then you will no longer be able to return back to this fortress, just wander around, so you will never get the treasure. When you find all the information, then move to the second floor and find the largest picture, which should be above the fireplace. There you need to repeat the oath of the Gray Guardians and soon a chest will come out of the wall, containing very good things. It’s worth noting here that Asturian’s sword is a one-handed weapon that has one slot and the ability to weaken fiends of darkness.

This completes the walkthrough of this DLC.

TO West is issued in the camp after installing the DLC by a certain Levi Dryden. Levi's great-grandmother, Sophia, was the Commander of the Guardians in Ferelden, and then she opposed the King, for which she paid. However, Levi is sure that she was simply slandered, and all the answers can be found in the ancient fortress of the Order.

TO As soon as you agree to help, a new location, Soldier’s Peak, will appear on the map, where young Dryden will accompany you. During your stay in the fortress, you will constantly see ghosts of the past of this place, mainly images of the last days of defense.

IN About the courtyard, when you approach the fortress, you will be attacked by corpses and skeletons. A beautiful crossbow falls from their leader.

Walkthrough of the DLC “Fortress of the Guardians”

Walkthrough of the DLC “Fortress of the Guardians”WITH To the right of the entrance you will see on the wall a Statement of Resistance with a curious list of names. Next you have to clear two floors of the fortress from the undead, simultaneously collecting Codex pages from books and notes lying around everywhere. In the large hall on the first floor you will have a battle with the demon of rage in the company of the ghosts of the Guardians, whom he will summon twice. The demon is able to heal itself with the help of ghosts, so it is worth destroying them first. An excellent staff is removed from him.

Walkthrough of the DLC “Fortress of the Guardians”

Walkthrough of the DLC “Fortress of the Guardians”P The passage from the second floor is closed for now, and all you have to do is go into Sofia’s office and talk to what’s left of her. Sophia herself has long been dead, and her body has been taken over by a powerful demon who will offer you a deal - in exchange for help in patching the Veil, he will ask you to kill the magician Avernus, who sealed the demon here.

Walkthrough of the DLC “Fortress of the Guardians”


Walkthrough of the DLC “Fortress of the Guardians”E If you refuse, then you will have to fight on the spot, and then go through the opened door and the bridge, strewn with traps, to the tower of Avernus.

Walkthrough of the DLC “Fortress of the Guardians”


Walkthrough of the DLC “Fortress of the Guardians”E If Sophia has already been killed, then Avernus will offer you to help him close the holes in the Veil. Regardless of which side you take, you will have to fight off four waves of demons while a new ally repairs the Veil. The orange boss, the Demon of Desire, will appear for the fourth time.

Walkthrough of the DLC “Fortress of the Guardians”


Walkthrough of the DLC “Fortress of the Guardians”P After this, you can leave your ally alive or finish him off. In the first case, you will no longer hear about him (unless Levi somehow mentions that Avernus does not leave his tower), and you will also lose the opportunity to get the Guardian Commander Armor (Sophia) or the mantle of Avernus.

At the end of his reign, Gaspar Asturian, the knight-commander of the Gray Guardians, who rebuilt the Peak of the Soldier, before passing the Call, committed an act incomprehensible to many - he did not take with him to the Deep Paths the sword, the Power of Asturian, which was forged by the dwarven blacksmiths and presented to him upon completion of the operation on Soldier's Peak. Asturian did not pass the sword on to either his successor or another Gray Warden. Some believed that the knight commander, who had fallen into senile dementia, simply destroyed the sword, but others believed that he hid it somewhere within the fortress. Despite all the speculation and rumors, the item was never found.

The Gray Warden stronghold at Soldier's Peak hides many secrets. One of them will have to be solved together with Levi Dryden. Four chapters of “The History of Soldier’s Peak” will help you solve the mystery and find the cache: first chapter- a statue in the courtyard of the fortress, in a dead end to the left of the entrance, second- a book on the ground floor in the library next to the archivist’s book, third- on a jar of raspberry jam in front of Sophia Dryden's room on the second floor, fourth- on a corpse pierced by spikes in the tower of Avernus. Having collected all the parts, it will be possible to find the cache, which is hidden on the second floor in the hall with a leaky Veil, where there are numerous spirits. A portrait of Asturian hangs above the fireplace; activating it will cause a chest to pop out of the wall. Inside are the knight commander's money and belongings.

The best items from Asturian's stash in Dragon Age: Origins:

  • Belt of Shadow- +3% to critical chance. melee attacks, reduced hostility.
  • Long sword "Asturian's Power"- damage: 8.40; +2 to damage, weakening of creatures of darkness, +1 to armor penetration, 1 slot for runes.

The King's Confidant and Return to Ostagar
After you arrive at the camp for the first time. On the world map you will see a marker for one remote place. Go there. You will witness how bandits try to kill one noble sir. You can get into a fight, or you can just wait until the thugs injure their victim. We approach the bleeding nobleman, he will be Sir Elric. He recognizes you, and you him, for both were in Ostagar. Elric will tell you about the important papers of King Cailan that still remain in Ostagar, where the key to the chest is hidden, and where they are kept. He will also ask you, on occasion, to bury the king with appropriate honors, after which he will go to the Creator.
Now we will have an Ostagar marker on our map. As soon as you think you're ready, go there. You have to clear the territory from the creatures of darkness. Each Genlock General will have a piece of Kaylan's equipment. Along the way, take the key to the hiding place, look into the abandoned royal tent and unlock the chest with the documents that Elric told you about. The body of Kaylan himself will be crucified on the fortress bridge. Garlock the Necromancer, the last of the generals, will constantly run away from you. You will have to run after him quite a bit through the dungeons of the Ishal Tower. He will eventually lead you to the battlefield where Duncan died. The corpse of the ogre who killed the king will remain at the site of the battle. The necromancer will revive him, so you will have to fight this huge monster first, and then kill the evil sorcerer. After winning, you will find yourself on the bridge, and a cutscene will play about how you bury Kaylan. As a result, we get a full set of the king's armor (cuirass, boots, gloves and helmet), the king's weapons (Maric's blade and Kaylan's shield) and Duncan's weapons (sword and dagger).

Sulker Pass and Golem in Khonlith
After the first arrival at the squad’s camp, a Sulker Pass marker will appear on the world map. A merchant will be waiting for you there, who will give you the golem control rod and tell you that the golem itself is located in the village of Khonlit. When we get there, we find complete destruction. The golem will stand motionless in the center of the square. But the control wand cannot revive him, because... the bauble has long since lost its power. Let's go figure out what's what. A couple of houses will be open. Also in the vicinity there will be a personalized chest of a certain Olaf, which will be locked with a key. In one of the houses the passage will go far, far down. We explore the dark corridors, killing all sorts of demonic creatures. As a result, we will meet a man named Matthias, who was the elder of this settlement. He will tell you that his daughter Amalia ran away below and got lost. We go to the very depths of the passage, find Olaf's key and meet the demon of Desire. In the dialogue with him, choose the option “demon, you won’t get it” (or something like that). It is possible to deceive if the persuasion skill is high (level 3 or higher). Say that you agree to give up the girl. And then kill the demon. The demon, by the way, also deceives and in the end always says: “I changed my mind and am keeping the girl for myself.” But it's not scary. Because the girl herself will get scared and run away, not wanting to stay. A girl dies only if she is voluntarily given to a demon. We kill the creature and return upstairs to Matthias and report everything. As a reward, he will tell us a secret word that can revive the golem. We bring a stone creature to life. This is how we meet Sheila. When you leave the village, don't forget about Olaf's chest, it contains valuable things.

Star metal
During your travels around the world map, the following event will occur. You will witness a scene where an elderly couple finds a child in a meteorite pit and takes it for themselves (reference to Superman). Afterwards you need to go down into this pit and pick up the meteorite iron from there. Levi Dryden's brother will forge a cool sword from it later in Soldier's Peak.
Soldier's Peak and Demon Deals
When you first enter the squad’s camp, a guy named Levi Dryden will contact you. He will tell you about the ancient fortress of the gray guards, Soldier's Peak. The young man wants to go there because... His grandmother Sophia Dryden once commanded that fortress, and no one still knows what happened to her.
In Soldier's Peak, we will now and then watch scenes from the fortress's past, which will be reproduced by local ghosts. Very soon we will understand that something like a small civil war has happened here. Sophia Dryden, in order to preserve the fortress, made a deal with demons. And, alas, after the enemies of the guards were defeated, the demons took over. The fortress is infested with undead and other evil spirits. There was a rupture in the veil, and now the fortress is virtually doomed to extinction.
However, we will meet Sophia Dryden herself, or rather her shell. She managed to contain the demon that had entered her body and is able to close the gap in the veil. True, she will do this in exchange for one favor. We have to go to the fortress tower and kill everyone we meet there. You can agree, or you can convince Sofia to first seal the hole in the curtain (you need a persuasion skill of at least 3). In the tower we will meet the magician Avernus, whom it is advisable to leave alive, but prohibit him from experimenting on people. If you kill him, Morrigan and Leliana will be very offended. Sophia Dryden will be furious that you deceived her and will try to kill you. We kill her, take the guard-commander’s set of armor and entrust the fortress to Levi.
Note 1: Sophia Dryden can be killed right away. In this case, Avernus will close the hole in the veil.
Note 2: On the way to Avernus you will find a bottle of Potion of Possession. By drinking it when playing as a warrior, you will receive two abilities: speeding up the battle (at the expense of your own health), and throwing (without harming yourself) your own infected blood onto your opponents, which knocks them down and wounds them (sometimes severely).
When you return to the fortress next time, the corpses and other disgrace will be removed, and good merchants and blacksmiths will appear.

History of the Gray Guardian Base
The quest is completed in Soldier's Peak. To take it, just read everything you can get your hands on inside the fortress. As soon as all the necessary information is received, an entry will appear in the diary that one of the knights hid a treasure in the fortress. To find it, click on the picture above the fireplace. A cache with a chest will open. Let's take our things. The quest is completed.
Note: The cache must be found before completing the main quest in the Peak and leaving the fortress, because... When you return to the fortress again, it will no longer be possible to enter inside.