Stalker is the clear sky of fashion. Mods for S.T.A.L.K.E.R.: Clear Sky download free and without registration Mods for Clear Sky 1.5 10 weapons

Description of the mod: This mod adds new weapons to the game with new animations.
Game version: Stalker CHN 1.5.07 - 1.5.10.
Installation: unpack the archive, run the installer, play.
Before installing the mod, delete the gamedata folder if there is one. since the mod is generally incompatible with this folder.

This mod adds new weapons to the game and changes many of the original ones.
Changes:
1. Models of standard weapons have been replaced:
- OTs-14 "Groza-1"
- AN-94 "Abakan"
- AKS-74
- AKS-74U
- PM
- SVD
- SVU
- AS "Val"
- VSS "Vintorez"
-Walther P99
- IMI Desert Eagle

2. A significant number of new weapons have been added, including
- AEK-919K
- AEK-971
- AK-47, AKS and other assault rifles of the AK family
- AI Arctic Warfare
- PP-19 "Bison"
- L115A3
- Barrett M82
- FN P90
- RPK-74
- SKS
- SR-3M "Whirlwind"
- Steyr AUG A1
- SV-98
- Sako TRG-22
- Sako TRG-42
- TT-33
- Mauser 98k
- AEK-919K
- Vepr-12M
- PTRD
The list is incomplete, so it’s better to look around carefully as you walk through.

3. Almost all added weapons can be upgraded.
4. Reworked performance characteristics and descriptions of weapons
5. In connection with the introduction of new weapons, a slight rearmament of the groups was carried out
6. Added the ability to independently repair minor damage to weapons (if you have a repair kit).
7. Many new weapons are also available in MP modes.

Mod author: Sin!
Acknowledgments
P.A.X - working with textures, creating most of the bump textures, developing the mod logo
- work with configs, weapon icons
Lis197 - help in setting up aiming
PSEUDO-S.T.A.L.K.E.R. - editing some textures and sounds
Mongol - model of the smoothbore shotgun "Vepr-12M"

Screenshots













Presented as global and developed for the game Stalker Clear Sky patched to version 1.5.10. The developers of MDA Awareness are pursuing the goal of creating a modification that will completely replicate the Exclusion Zone described in the books of the Stalker series or achieve maximum similarity to what actually exists if it existed. The Awareness Mod for Clear Sky embodies a large number of unique functions that make the original Stalker more atmospheric and interesting. The main priority of the developers when creating the mod was given to the quality of work and stability. Well, how they managed to do it is up to you to judge. I would like to note that the Awareness fashion lacks a new plot that would have a beneficial effect on the popularity of the mod.

A little about the main changes made in version 2.2:

A large number of new costumes and equipment items.
- Work has been done to change the appearance of NPCs and the voices of individual characters.
- The system for breaking bodies has been unique.
- Added several new quests.
- Implemented the ability to sleep.
- Previously cut mutants are present.
- An encyclopedia on the Zone has appeared, similar to the Shadow of Chernobyl.
- NPCs and mutants in terms of artificial intelligence have undergone improvements and detailed processing.
- Added transport to the zone.
- Many other gameplay changes.
- Added sound for using energy drink.
- Products scattered in some locations can now be picked up and used.
- Added new weapon "FN P90".
- Added a new artifact detector "Svarog".
- Added new dialogues for Kalancha and Sakharov regarding the Svarog detector.
- Changed sky textures. Now they are more beautiful.
- Changed the weather in locations.
- Changed ambient sounds.
- Changed Burer parameters. He became much stronger.
- All armor hand models have been reworked and adapted to new weapons.
- Changed the main menu and loading screen.
- Sidorovich's assortment has been changed.
- Changed the inscriptions when loading the game.
- Changed the health parameters of NPCs and GGs. Now the shootings have become much more dynamic and realistic!
- Changed the parameters of the Veles detector. Now he cannot recognize all the artifacts.
- Changed the message about artifact detectors from Lebedev during the first foray into the swamps.
- Corrected weight parameters of all detectors.
- The disappearance of the sight and weapons on the gun has been finally fixed.
- Some weapon models have been corrected.

Screenshots from the mod Awareness v2.2 Stalker Clear Sky:





The modification used the developments of third-party authors, namely OGSM and Clear Sky Complete. You can always ask any questions you have on the mod's official website.

Attention!!! Stable and correct operation of the Awareness mod is guaranteed on the licensed game S.T.A.L.K.E.R. Clear Sky version 1.5.10.

It became clear that this version was completely different from the first. This was a different Stalker with his own world, in which people continue to fight for spheres of influence. And although a lot of new things were added, the main thread in the plot was the confrontation between factions, which later appear in Call of Pripyat. The main character is a mercenary who miraculously survived the ejection.

Download mods stalker clear sky

Waking up in a stalker camp on a farm, he learns that somehow he is able to survive emissions, but this does not benefit him at all. Now he will find out who he is and why, he is not influenced by emissions, and at the same time resolve issues related to the enmity of factions. Clear Sky was so different from that that there is still no clear opinion on whether this part was a success or a failure. CN has a lot of action and special effects, which not everyone liked. After all, fans of Stalker loved the first part for its atmosphere, which accurately conveys the tragedy of the event, because of which the Exclusion Zone arose. But the other half of Stalker fans, on the contrary, supported the developers’ idea of ​​adding more shootouts that are based on human confrontation.

Mods for Stalker Clear Sky

New mods are constantly being developed for all parts of Stalker, and Clear Sky is also not deprived of various additions and modifications. Stalker Clear Sky mods add new quests, factions, texture colors, weapons, weather and much more. One of the most popular mods not only for CN, but also for other parts are the car mods and the Zone Lord. The latter allows you to truly feel in control of the situation, and the car mod allows you to move around the Zone using transport. However, these are not the only mods that can be found on Clear Sky. Mod creators do not stand still and continue to release a huge number of additions that allow you to look at the gameplay differently. Stalker Clear sky mods They offer to take part in additional operations, for which you can receive additional bonuses or complete new quests. Every player thinks in the game that it would be nice to make the graphics brighter and increase the carrying capacity of the main character. But some not only think about this, but also create various additions. And among the huge list of existing mods, any fan of Clear Sky can choose for himself exactly the one that will most accurately meet his requirements.

The mod weighs 202 MB
The mod is designed for Stalker CHN
Mod type: Gameplay, texture, configuration editing.
For version 1.5.10
Volchara+Storm
(+ Hot fix against corrupting saves, for those who have already downloaded)
The mod is built on the basis of Faction Commander 2.5 and aims to improve it in every possible way. The main principle of the mod is to combine all useful and interesting things into one modification.

Files used for the mod: Faction Commander 2.5 (The mod is built on it), IMM 1.1b (Armor and upgrades, did not take scripts), Another Story (messages about the death of stalkers), Visual CS Patch.

We need to start a new game!

Gameplay, basics:

1) Now the main feature of the assembly: CN has been replaced by the “Ghosts of the Zone” group (more details below)
2) Possibility of freeplay from the very beginning of the game (FC 2.5)
3) Ability to immediately select a grouping (FC 2.5)
4) Directly control the actions of your group and the behavior system of other factions (FC 2.5)
5) “Zone Lord” Gold is optional. Disabled by default. To enable - place the contents of the Gold folder in gamedata)
6) Added dynamic news, comments from stalkers about death and messages of different meanings.
7) The concept of making money by selling artifacts has been returned again
8) Now earnings and survival are really a problem for GG

Armor:
1) All armor has been restored for each visual
2) Possibility of upgrade along two branches of modifications
3) Some costume icons have been changed to better quality ones
4) All known Marauder Fashion crashes related to costume upgrades have been eliminated
5) To maintain the balance of the game, armor is no longer just lying around. You can ONLY buy it!

Complexity:
1) For GG, the sweet life (in general) is over. This is a Zone - not a nature reserve.
2) Normal earnings now depend only on the artifacts you find
3) You can withdraw money from corpses, but on average only 20-70 rubles
4) Radiation itself is not removed. Carry more vodka with you
5) Weapon configs have been changed towards realism. Now the GG and NPC are equal.

NPC:
1) NPCs die from bleeding
2) The likelihood of first aid kits and everything else falling out has been greatly reduced. Take care of what you have!
3) Visuals from PM have been returned for all factions, including the old visual of CHNovets.
4) Artifacts may drop from the corpses of stalkers. Now your earnings largely depend on them. There is a greater chance of dropping from the corpses of Monoliths.
5) There is no point in re-equipping NPCs, because... all weapons in themselves are lethal - it doesn’t seem a little

Trade:

1) With a degree of probability, you can buy almost all costumes from Sidorovich, except ChNovtsev and Monolith
2) Sakharov does not sell weapons and armor
3) The assortments of all merchants have been revised. Now each main merchant of the faction has all the costumes of his faction. They have no other costumes. With the exception of Freedom - at the highest stage of development of the group, they have the exoskeleton of mercenaries.

Changes in FC:

1) Reworked the system for joining groups. Or rather, an assortment. He became much smaller. Now no one gives out three different weapons at once. Only a pistol and a machine gun.
2) All groups, with the exception of Monolith and the Army, stopped issuing costumes. (No one will give anything for free! It’s a zone, after all.)
3) Removed the issuance of money from groups.
4) Since the author of FC did not make it possible to edit the mechanics of the Army and Monolith, you can upgrade things from Duty and Forester, respectively. But the Dolgov mechanic doesn’t do everything.

Technical changes:

1) Built-in cleaner of corpses and weapons. The maximum number of unattended weapons and cartridges is 30. The same goes for corpses.
2) GG starts in a brown raincoat
3) Weapons are not removed from the bases.
4) Real names of weapons in the game
5) Transparent hood
6) Added a backpack for swag. Sold by everyone except diggers and others, but all groups definitely have it.
7) The length of the sight stick has been reduced by three times. Now three times more convenient!
8) The visual of the ChNovets is not replaced by the old one with the new one, but they both coexist peacefully together. But the final version is a little less common.
9) Now artifacts respawn in anomalies once every two days. (Not verified)
10) Instead of a sawn-off shotgun, now a double-barreled shotgun
11) Some interface texts have been replaced with funny or slang ones. Very little.

(When using files related to Ghosts of the Zone, indicate the author!)

Group “Ghosts of the Zone”:

Description of the group:
“Not many people know about the so-called “ghosts.” And those who know do not fully believe it. Nobody knows their goals, but they don’t bother ordinary stalkers. They are believed by many to protect the Zone from all evil to the best of their ability. Those who saw them say that their face is covered with a scarf, on which a skull is drawn, black, opaque glasses and makeup on their faces... And someone says that this is not makeup at all.”

I got tired of the end of the CN and decided to replace it. Then, when I was making the texture of a new suit, I remembered (for some reason) about Ghost from MW2. This is how the idea of ​​“Ghosts of the Zone” was born.
Now, in order not to clutter your brain, the main points are:
1) CHN has been replaced by the “Ghosts of the Zone” group
2) All fighters wear new costumes (Based on the new and old visual of the CN, exoskeleton)
3) The armament has changed dramatically - now fighters carry AK74, AK74u ​​at later stages of development, they have VAL, LR300, SVD (Master). There are even addons.
4) The voice acting was replaced, mainly, with Dolgov's, because... ghosts, according to (my) story, protect the secrets of the Zone from people and stalkers.
5) All icons of CHNovetsev have been replaced in accordance with the new visuals. I also replaced the display icons in the PDA.
6) Shustry, Novikov and Kalancha have been renamed. All the main characters are “in disguise”.
7) The group has three of its own costumes: “Ghost” Jumpsuit, “Sinner” Bulletproof Vest, “Ghost” Exoskeleton AC-1. Everything can be upgraded and bought from Suslov.
8) All mentions of ChN, except in dialogues and in the description of the costume, (sort of) should not remain. It takes a long time to navigate dialogues.
9) I didn’t touch the sound files, so they’re all talking about Clear Sky.
10) Group names have been replaced in all text files.