Captain Brave. Oh, brave new world Download game Captain Brave

  1. Eva:

    Very reminiscent of Petka and HIV.” An awful lot of walking, using illogical equipment on each other, and not even the first time, nightmarishly long dialogues about nothing... tin. Only for fans of very old quests from Buki. I didn't have the patience.

  2. Alyonka Inaeva:
  3. Whisper of the Wind:

    I read the comments, wow, how much controversy the game caused :) Oh, very rarely, when I am guided to play not to play according to the comments. And now this is just such a case :) Opinions differ too much.
    The game is already downloading, once I play it... I’ll leave my opinion about the game 😉

  4. KotE:

    I also took part in this cartoon.... As the most *business* person, I chose hardcore. I felt like a genius in completing quests! Aha! This is where I was deeply mistaken! My brain started to boil from the first minutes of the game. And he was seething throughout the entire game!!! Even with the passage!!! I had a hard time completing the tasks correctly. Well, I would NEVER have guessed it myself!!! push the robot into the swamp to get a boat. (There were no problems with the propeller.) Or my mind would never have thought of tearing off a petal from a flower. I, as the most business-minded person, kept trying to find a four-leaf flower (by the way, there were some on the bush))))) And many other tasks were simply amazing in their absurdity. But here’s what’s strange! All the time I wanted to demolish the game on FIC, but…. But the hand did not do this. And ugh... Gone! Low bow to the one who wrote the walkthrough! Without him, I doubt that I would ever have completed THIS game! In general, I received a major blowout! Bravo to Nevosoft! I already thought that for me there are no impossible quests!))) Download and play!

  5. GEKUBA1:

    The old-fashioned graphics don't bother me at all.
    But let’s say the game is “slow.”
    Not interested.

  6. Tatiana Krupinskaya:

    It's a good toy, there's room to rack your brains. It's captivating.

  7. Caroline S:
  8. Carolina:

    Cartoonish 🙂 not fast... but mysterious, thoughtful and interesting!

  9. Denn Orlov:

    I didn’t have enough dynamics... although of course it’s a classic

  10. shatl shatl:

    I also launched it, and it’s not very good, it’s some kind of cartoon, I’ll miss it ..

  11. Gyulchatay:

    great game!

  12. Lyana_aw:

    I liked the toy, I don’t like it when everything is elementary and simple, but there is something to puzzle over, sometimes, of course, there are things that seem ridiculous, but overall I liked it.

  13. xxxx:

    The game is normal, if you play it for more than five minutes, you will get lost. The beginning is really not impressive, so download it. Long dialogues are a little annoying. I’ve been playing little by little for five days now, so as not to stress myself out. I also got stuck in the cave, I even got a little angry, but with... help I got out.

  14. Zhenya Silver:
  15. Sergey Semenov:

    Definitely a great toy. but alas, it’s not my topic. so if you like these types of games, play them.

  16. Omakar:

    The brave old captain... we can play

  17. Omakar:

    however... I need to play again... for some reason I didn’t notice this character.

  18. Victor:

    Please contact support.

  19. lenoochka:

    Most likely they sent you a code to your email address. Have a look :)

  20. Elena:

    I can't get the code. When sending an SMS, only the number to which the message should be sent is indicated, but the text that must be specified is not specified. can you tell me? I really want to play)

  21. Little Fox M:

    Yes, they were young years, but they say they are still so... (well, something like that, or not quite like that);)

  22. Little Fox M:

    By the way, I couldn’t take Grandpa’s cane away, because in every dialogue there was the phrase “your cane is interesting” - therefore you need to take it, it should be useful, but it doesn’t give :) My captain was beaten because I didn’t want to :) But everything was resolved. Great toy.

  23. Marra:

    I also tinkered with this hammer! I wanted to fire the blaster, but it wouldn’t charge! XD

  24. Entazru666:

    A rather weak toy, I lost it in the demo until I felt the urge to buy it. Reminds me of Neverhud and Monkey Island, from which, by the way, one music theme was stolen, it feels like this game was stolen from the root game and simply remade.

  25. Alexander Pushkin:

    I missed the Prince from my childhood. I remember Mario, Street Fighter, Dragon Ball Z, Zen Intergalactic Ninja (oh yes, I beat it), Tom and Jerry, Chip and Dale (both parts), Adventure Island, Tiny Toon, Contra, Contra Force, Darkwing Duck (I love it so much) so far only music from the game), Robocop 3 parts (now I only like part 1), PAPAYE, Circus Charlie, DANCERS!!!, Disneyland...this is a short list of all my games.

  26. Pavla:

    Exactly, I remember in the early 90s there was a queue to play Prince of Persia, there were a lot of people who wanted to... wow, but there was only one computer :)

  27. Pavla:

    Oh, I, too, could barely find the clay, even when I realized what was missing for the cast :) And for a long time I couldn’t hit Kralek on the head with a hammer... with my efforts, Luna looked like a complete idiot - she asked me so many times to explain the operation of the router that she could do it herself would be a spanking :)

  28. Marra:

    I finished this story! However, I got stuck in the caves, ran around for two days until I found clay (by accident))).
    Just a lot of fun. Those who played "Monkey Island" and others like it correctly noted that they were very similar in style and quality.
    The tasks are logical, understandable and accessible. You just need to not be lazy, blurting out dialogues and searching the screens.
    The adventures of the space police are similar to a detective story, and this adds interest to the player. And the story with one character of unknown gender was even a little shocking!
    Conclusion: this game is one of the most interesting that I have come across.

  29. Alexander Pushkin:

    Oh yeah, Shogi Genesis games were often ported to DOS. Lion King, Donkey Kong, Leo the Lion...cool games

  30. PixelSoftych:
  31. Not a Parody of Nevosoftych:

    This is Adventure of Monkey Island, according to the graphics. I appreciate, respect, bow

  32. Gray logo:

    This is Adventure of Monkey Island, according to the graphics. I appreciate, respect, bow

  33. Goofy Gubber:

    This is Adventure of Monkey Island, according to the graphics. I appreciate, respect, bow

  34. Alexander Pushkin:

    This is Adventure of Monkey Island, according to the graphics. I appreciate, respect, bow

  35. Little Fox M:

    They don't like the graphics. And for me it’s so stylish, like a cartoon, but the main thing is the plot and tasks, it’s a quest! Thanks Nevosoft. Despite the doubts that tormented me earlier, I now say: The game is excellent.

  36. Maria:

    I’m surprised about the graphics for an amateur))) children of the new century))) you haven’t seen pixel art =) the graphics suited everyone in Mario)) Now I remember the first VGA quests... I was delighted with them then, and now, even though they only under DOS box.. In a game with a soul you don’t really look at the graphics, and no graphics can save a game without a soul, IMHO.

  37. Anastasia Guseva:

    I really didn’t like the graphics very much, probably this style of characters is not mine. They are kind of rude and uncouth 🙁 So I closed the game after 5 minutes. Judging by the comments, the game is not for everyone.

  38. Anton Sychev:

    nooooo. I don't like this kind of game. The characters are kind of flat. I don't like the graphics... Graphics mean everything to me... so I'll skip it.

In simple mode, the controls are simple: the cursor takes the desired form when hovering over an object automatically - all you have to do is click. In hard mode, when you hover over an object, only its signature appears; when you click, a menu appears in which you can select “view” or “use.” When the phrase “look at...” appears in the walkthrough, it means that you really need to examine the object using the corresponding icon.

This walkthrough was written for a complex version; the walkthrough of a simple one can easily be “simplified” from it.

On the ship
We go out to the left. We take a potato peeler (peeler) from the cabinet shelf, look at the cup standing on the table, then take it - we get a CD. We take the empty bucket from the shelf above the stove. Open the bottom doors of the cabinet and take the wire from the top shelf. We go down the stairs on the left. We go to the right side of the screen, open the wooden cabinet and take silicone from the top shelf, and instructions from the middle one. We open the metal cabinet and take the locators from the top shelf. We return to the stove. We use the silicone block on the bucket in our inventory, open the stove, put the bucket in it, press the red button on the stove - we get melted silicone. We dip the wire in melted silicone in the inventory, then use this wire on the locator without an antenna - we get a working locator. We go to Kralek and talk to him - “Here are the locators, Kralek!” - the first task is completed.

We look at the Translator device standing on the left - it does not work. We talk to Kralek about this - he gives us a diagram according to which we need to rebuild the power supply. There are wires coming to the device on the left - you can see what color it is. And the diagram shows which numbers should correspond to these wires. We go through the door to the left, then go down the stairs, and then to the right before moving to the next location - to the engines. We look at the switchboard on the right. Set the following values: yellow - 3, blue - 2, green - 1, red - 2. Click on the red button in the middle. We return to the cockpit. We place the instruction book in the rectangular hole of the translator apparatus. We clean the disk in the inventory with a rag, which was taken from under the cup, and insert the cleaned disk into the disk slot of the translator device. The device works, after which we take the translated instructions. Again we go to the lower deck - to the robot, “use” it - turn it on. After returning to the cockpit, we speak with Kralek - we inform him that everything is ready.

Jama Spacea
We go up to the motel, talk with the clerk on all topics. We go right to the park and talk about everything with the old man. We return to Kralek, report the situation to him, and receive tasks to find a map and a boat.

In the park we look at the bush on the left - there are flowers on it. We pick two flowers in turn, pluck one of them in the inventory so that it has not 5 petals, but 4. We go to the ship’s landing site, go into it and dry both flowers in the oven one by one. We go to the motel, talk to the clerk: we ask if he has a map, ask for a brochure, we find out that we need a dried flower with 4 petals, we say that we have it. We take a brochure with a map from the counter.

From the crossroads we go to the pier near the swamp. We lift the screwdriver stuck into the pier. We return to the intersection, look at the stone wall - there is a black stone in it, different from the rest. Use a screwdriver on it and sharpen it. We go to the motel, use the sharpened screwdriver on the wheel with blades to the right of the counter - unscrew it. Let's take the wheel. We go to the pier, use the robot from the inventory in the swamp - we get a boat without a propeller. After the video, we use a wheel with blades on the robot - we get a boat. We “use” it and go to the dam.

We are trying to open the dam using the mechanism on the left - it is locked. We return to the motel, ask about the dam, about its owner and his name - we get the task of finding the grave of the dam owner. At the same time, in this conversation we need to ask about the old man in the park - we find out that he is a war veteran. We go to the mill and go inside. We remove the fabric on the left at the entrance, take away the opened piece of the sign. We look at the box from which a piece of the tablet was taken - we also get a diary. Take the hammer hanging above the locked chest. On the right side of the window sill we take the window cleaning liquid. We look at the diary in the inventory - we find out the owner’s nickname - Fuseman. we go to the old man in the park. If you asked the clerk about him, now you can ask the old man about the war, in particular, ask about the Battle of Burnfield Canyone. We learn that Fuseman is the nickname of Grubby Larson. We go to the dam, go to the cemetery. In the inventory, “dip” a piece of the sign into silicone, and then use it on the broken sign on the pedestal on the right. We look at the resulting whole plaque - Grubby Larson is buried in grave X2. We go to the old man in the park, tell him that we found a grave; he asks for tobacco. We crush the dried flower into powder with our “hand” in the inventory, give the powder to the old man, and pick up the stick he left behind. Back to the cemetery. We sharpen the stick with a potato peeler and stick it into grave X2 on the left. Using a hammer, drive the stick in until it stops. We leave the cemetery, cross the dam, after the video we pick up ashes and a strange device. We look at the boxes standing in the background - we get a battery. We go to Kralek, tell him that we found the device - he takes the direction of the place where the ship crashed. We go to the mill, to the very right side of the screen and use the battery on the ion generator - the outermost device. The battery is charged. Again to the dam and go into the cave to the left. We use the charged battery on the power supply hanging on the wall, then we “use” it - turn on the light. We use a screwdriver on the piece of stick sticking out from the ceiling. We take the key from the fallen skeleton. We go out, use the key on the dam mechanism - but it doesn’t fit!

We go to the mill and go inside. Use the found key to lock the chest. We look into the open chest - we get dynamite and a note. We look at the note in the inventory - we find out which page of the diary to look at. We look at the diary in the inventory - we see a verse with which we will get wicks for dynamite. It can be seen that we will need the date of birth of the diary author - it can be seen on the calendar above the chest. We go to the park to the old man, use window cleaning liquid on the bark of a large tree, and spray the area with a cloth. We click with our hand on the hollow that appears and open it. We look at the safe, enter the code - 1,5,2,1 (May 1, 1821) - the lock is opened. We click “hand” on the safe - open it, take the wicks. We go to the dam, insert wicks into the dynamite in the inventory, use the dynamite on the dam. After we go to the pier in the swamp, we go to the crossroads to Kralek and the stone wall. We use a screwdriver on the black stone in the wall, then hit it with a hammer. We pick up the fallen pieces of silicon. We go to the pier and use these pieces for the wick. The dam is blown.

We sail to the place where the ship crashed. We use a screwdriver on the steel container. We open his door. After the conversation and the video, we use the ashes on the mercenary. We open the container again and watch a long video, after which we find ourselves on the ship again.

On the ship
We go out to the left and go down the stairs. After a long conversation with Luna, we get the opportunity to switch between two characters. We go to Kralek with the moon, ask him to show the switchboard (Router). While Luna is talking to Kralek, control of the machine switches to the Captain. We go there, to the engine compartment, and hit Kralek with a hammer. We go to the cockpit, click on the map on the wall, then on the lower left planet - Schminkell 7, to find out its code. This is 7715-882. We exit the map, click on “tools” (on the monitor) on the right and enter this code. We take out the printout with the calculations and use it on the Navig-O-Tron. Click on the Navig-O-Tron with your hand.

Schminkell 7
After the video we look at the strange railings. Break off a piece in the shape of a five-pointed star. We go right all the way - we go down to the DNA replicator. We look at it - it needs to be repaired. We take the dirt from the pile at the foot of the steps on the left - it turns out to be wet clay. We go to the left passage, use the hammer on the red crystal - we break it off. We take the container from the box on the bottom shelf and the ion cube from the middle shelf. We go right into the next room. We use the hammer on the blue crystal and break it off. We take out the plug from the exhaust pipe of the flying saucer. We go to the far passage - to the computer room. We go to the metal device on the far right and place the ion cube in the rectangular hole on the side. We insert the plug into the hole for the button and hammer it in - the generator is turned on.

We return to the flying saucer and look at the computer screen on the left. It's on, but something isn't working. We place the star, broken off from the railing at the beginning, on the work area under the press on the right. We hit it with a hammer - one of the rays breaks off. In your inventory, put a pile of dirt in a metal container, and put a star without a ray there. We take the resulting workpiece to the computer room, place it on the heating socket of the right apparatus and press the red button. We take the finished form for the star (stone mold). We go to the first room, take another ion cube there, take it to the press near the flying saucer, place it on the work surface and press the red button on the left. We get an “ionic pancake”, put it on the work surface again, but this time we first use the star mold on the press itself above the work surface, and only then press the button - we get an “ion star”. We use it on the same-shaped slot to the left of the computer screen.

We return to the warehouse and take another titanium container. We go out to the DNA replicator and take another pile of wet clay. We take out the lower left non-working crystal from the replicator. Place clay and a non-working gray crystal into the container. We fire the resulting blank in the same way as the previous one: we take it to the computer room, place it on the heating bell of the right apparatus and press the red button - we get a ready-made form for the crystal. We go to the press, remove the star form from it. We place a red and a blue crystal alternately on the work surface, press the red button for each - we get powders of the corresponding color. We put both piles of powders in a crystal mold, heat it again on the heater - we get a purple crystal. We take the crystal to the DNA replicator and insert it into it. Place the ashes from your inventory into the replicator and press the red start button.

After talking with the replicated Danny, we continue to control the Moon: go to the left corridor to the warehouse, take another titanium container, place it on the mass increaser platform. We look at the instructions on the wall, then click on the red button on the right. We use the robot from the inventory on the weighted box. Now we use the robot on the platform of the mass increaser so that it stands on it, and again press the red button. We go to the room with the flying saucer and place the weighted container on the platform plate near the computer. We go to the computer room and place the robot on the platform plate near the left screen. We switch to Danny and stand with him (click with his hand) on the platform plate near the button to turn on the mass increaser.Switch to the Moon and stand with him (click with his hand) on the platform plate near the computer, on which there is already a weighted container. All three symbols on the screen are lit. We pull the lever and a hatch in the ceiling opens. We take the green power container from the flying saucer, carry it to the computer room, connect it to the plug of the right unit - we get a recharged container. We insert it back into the flying saucer and “use” the saucer.

Varion
Let's play as Danny. We pick red pepper from the bush, go up through the bushes to the next location. We ask the guards what is needed to get through - we find out that S.C.A.D. We go around the warehouse on the left. We approach the guard's booth and talk to him about everything. After this, we show the ID, confirm that it is a clone, and the passage is open. We go inside, take the sprayer and go right. We talk with the clone on all topics, including promising to cure his headache. We go to Luna, ask her if she knows how to cure a hangover - we find out the recipe. We return to the clone, go up from it to the runway. We click with our hand on the bush on the right - we break a branch. We go inside the ship and take a cup from the table. We return to the entrance to the complex, drag the nest floating on the water at the entrance to us, take the egg from it and use it for a cup in the inventory. We immediately collect water from the swamp with the same cup. Back to the ship. We take liquid soap from the bottom shelf of the cabinet and use it on the same cup. Now we put the cup with all the ingredients in the oven. We press the button to turn on the stove - the medicine is prepared. We open the oven door and take the medicine. We take it to the clone - he leaves, leaving his ID card (green).

We click “hand” on the computer right there in the right corridor - we get a printed but not signed S.C.A.D. We look at the note on the wall. We take the yellow-black ribbon on the right. We go left and left again, remove the pirate emblem from the pedestal of the sculpture. We go outside, ask the guard to sign S.C.A.D.. We go to the Moon, use the yellow-black ribbon and the pirate emblem on the robot. We go up to the warehouse and go inside.

Switch to Danny, use the red pepper spray in your inventory, and give the resulting product to Luna. Switch to the Moon, take the red ion soldering iron in the lower left corner, use it on the grate in the upper right corner. We open the sawn grate and go down. We switch to Danny, exit the warehouse to the left, go to the left corridor to the guard, tell him that there is important information about the prisoners. Having switched to the Moon, we go left along the underground corridor, go up the left stairs, and give the pepper spray to the Captain. Switch to the Captain and use the pepper spray on the mercenary. Having switched to the Moon, we go up, search the lying mercenary - we get the key. We use it on the Captain's grill and free the prisoners.

Switch to the Captain, go downstairs, pick up the purple ball, go up the right stairs, exit the warehouse to the left and go into the door guarded by the clone. Use the purple ball on the purple computer. We switch to the Moon, go through the underground hole to the warehouse, look at the yellow terminal - we see that it is P.P.A. We return to the prison and ask Albert and Robert what P.P.A. is. Again to the terminal, click on it with your hand and answer the questions so that you get a card of a strong character: 2, 1, 1, 3, 2. We return to the prison, exit it to the left and immediately go into the right door. We use a strong character card on the red terminal. Switch to Danny, go to the warehouse, click on P.P.A. “by hand” and answer the questions so that we get a pacifist card: 3, 2, 1, 3, 3. We go to the main elevator (door marked 705), use the green ID card on the terminal on the left - we find ourselves inside. We use the pacifist card on the green terminal.

Schminkell 7
After the video, go to the left passage and place the detonator on the mass increaser platform. When Kralek is “hooked” there, go right and right again - into the computer room. We look at the middle terminal, and then click on it with our hand. Let's watch the final video.

Lately it's hard to find a game that has a good story at its core. The game “Captain Brave. “Oh, Brave New World” is not only fun to play through, it’s also a pleasure to read, like a good book. The action begins back in 1812, when the brilliant scientist James Watt invented the polar ion engine, thanks to which humanity was able to travel across the galaxy. The new territories were full of riches, which, of course, not very honest people wanted to get. This is how space pirates appeared. A special police unit was sent to fight the pirates, in which the main character, Captain Brave, serves. Together with his team: Lieutenant Kraleka, Agent Lunu and Robot, Brave will solve the most difficult problems. Traveling across the galaxy on your Mazzlow spaceship, you can save hundreds of lives from raids by ruthless pirates. You will unravel complex intrigues and conspiracies and even save all of humanity. Lots of fun adventures, good humor and a great plot await you.

If you like games with a good storyline, then be sure to download the game “Captain Brave. Oh, brave new world." Nice graphics, funny jokes and an addictive plot will make you go through the game from beginning to end in one breath.

System requirements:
OS: Windows XP/Vista/7
CPU: 1.2 GHz
RAM: 512 MB
DirectX: 9.0 or higher

Year of manufacture: 2012
Genre: quest
Developer: Cateia Games
Publisher: NevoSoft
Platform: PC
Language: Russian
Activation is already built in

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