Games and competitions for children in the camp. Competitive and entertaining game for summer camp “Fun Mosaic”

Colorful game.
Good evening, "FOREST GLADE"! Hello, girls and boys! Do you know the name of our competition? That's right, "The Colorful Game". Why do you think our competition is called that? …. Paints in the usual sense are colored energy that makes the world bright, colorful, colorful and light. Each squad was given homework - to prepare a song about any color or paint of their choice.
So, I wonder what the...... detachment has prepared for us?

1. Competition "Color Song"

The groups take turns singing songs.

2. Competition “Cheerful Clown”

To participate in this competition, we invite 1 participant from each team. You have balloons and markers on your chairs. Your goal is with a felt-tip pen on balloon draw a cheerful clown. Originality and speed are taken into account.

3. Competition “Draw a cat”

Dear teams, you need to draw a cat. Each team member draws one detail, i.e. Each participant comes up to the chair in turn and draws a certain detail.

4. Competition “Camp Emblem”

Squads, you have a piece of paper and pencils on your desks. Your task is to come up with and draw the emblem of our camp. The quality and speed of task completion are taken into account.

5. “Amazing Smile” Competition

One participant from each team is called and asked to draw a smiling man. But the participants will not paint with brushes, but will dip their noses into the paint. The originality and speed of completing the task are taken into account.

6. Competition “Drawing on a letter”

Teams are given the task to draw objects with the letters “A”, “B”, “C”, “K”, “L”, “M”, “N”, “P”, “R”. For each drawn object - 1 point.

7. Competition "Confusion"

Oh, what a disaster!
An evil, insidious robber came who loves only the color black, and to make the whole world so gloomy and boring, he mixed up all the letters in the words denoting colors so that no one would recognize them. Let's decipher this abra-kadabra and help the Colorful Ones free themselves.

1 team – Loaisyvat – light green
Team 2 – Vineirise – lilac
Team 3 - Zheirynoav – orange
Team 4 – Doyryovb – burgundy
Team 5 - Nayloimiv – raspberry
Team 6 – Voiliil – purple
Team 7 – Rechyvokiin – brown
Team 8 – Toyfivoyel – purple

8. Competition "Rainbow"

What a miracle - beauty!
Painted gates appeared on the way,
You can’t drive into them or enter them!
Someone built multi-colored gates in the meadow,
And it’s not easy to get through them, those gates are high!
The master tried, he took paints for the gates,
Not one, not two, not three, look at seven!
What is the name of this gate, help me find it

You are invited to look carefully at the sheet and, from the 6 proposed rainbows, choose one where the colors of the rainbow are located correctly. Tell the jury the answer.

9. “Let’s draw everything together”

And now all the participants within their team draw a collective picture about what we are now going to tell you about.
The sea, and on the sea there is land,
And on land there is a palm tree,
And the cat sits on a palm tree and sees -
The sea, and on the sea there is land...

Summarizing

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"Across the seas, across the waves..."
We invite you guys to take an exciting journey along the rivers and seas. You may ask why we chose marine theme? Therefore, the sea is a symbol of light, space and freedom. How many artists, poets, composers dedicated their works to the seas and rivers! And how many interesting films the directors have made! I'll tell you guys now about the ocean.

The little neighbor asked the other day
At the stream pouring from the tap:
Where are you from? Water in response:
From afar, from the ocean.
Then the baby walked in the forest,
The clearing sparkled with dew.
Where are you from? - asked dew.
- Believe me, I’m from the ocean too!
What are you fizzing, soda?
And from the seething glass came a whisper:
- Know, baby, I came from the ocean.
A gray fog lay on the field,
The kid also asked the fog:
Where are you from? Who are you?
- And I, my friend, am from the ocean.
Amazing, isn't it?
In the soup, in the tea, in every drop,
In a ringing piece of ice, and in a teardrop,
And in the rain and in the dewdrop
Will always respond to us
Ocean water.

1. Guess
Junior squads:
If he lies at the bottom,
There are no legs, but it moves; then the ship will not run.
It has feathers, but does not fly; (anchor)
There are eyes, but not blinking.
(fish)
It walks and walks across the sea,
There is water all around, and it will reach the shore -
But drinking is a problem. This is where it will disappear.
(sea) (wave)

I am both a cloud and a fog,
And the stream and the ocean.
And I fly and I run,
And I can be glass.
(water)
Senior Squads (quiz)

1. What is the address of the pirates? (sea)
2. Favorite currency of pirates (gold)
3. What was the name of the captain who committed circumnavigation on the yacht "Trouble"?
(Vrungel)
4. Where do pirates keep their treasure? (box)
5. What was the name of the teenager on the ship learning seamanship? (cabin boy)
6. A tall post for a sail on a ship (mast)
7. Severe storm at sea (storm)
8. Flat as a plate, lives at the bottom of the sea (flounder)
9. Favorite drink of pirates (rum)
10. The most terrible fish (shark)
11. Crew of a ship, plane, tank (crew)
12. What can run, but cannot walk? (river, stream)
13. The deepest lake on earth? (Baikal)
14. Pet Thick algae on the bottom of a river or pond (mud)
15. Who is the author of “The Tale of the Fisherman and the Fish” (A.S. Pushkin)

2. Maritime professions

Write as many maritime professions as possible on a piece of paper.

3. Pour it over

Pour water from a full glass into an empty glass with a syringe, without spilling it on the chair.

4. Mermaid Dance

To the music, one participant from each team dances the Mermaid dance - who is better.

5. Fishermen

What a fascinating thing fishing is! But our competition will not depend on the bite. For fishing you will need a “pond” with fish - a bucket of water with matches and a “fishing rod” - a spoon. The task of each participant is to run to the “reservoir”, catch one fish with a “fishing rod”, without helping himself with the other hand, then put it in the “tank” - a plate, run to the team and pass the baton to the next one. Happy fishing!

6. Dodger

Signs with inscriptions are attached to the opponents' backs. Participants should not see these labels. The task of the participants is to try to read what is written on the back of the opponent, who tries to hide his inscription on the back by dodging. The one who reads this inscription faster wins.

Sea storm
Sea wolf
Scarlet Sails
Desert Island
Light breeze

7. Reclamation

One of the tasks of this profession is draining swamps. Reclamation workers use sophisticated technology for this. But we don't need this. There are plates of water on the chairs - this is our swamp. We have to drain it. At the signal, the participant runs to the chair and blows on the plate with all his might to blow out as much water as possible. Then he passes the baton to the next one.

8. Homework - song

Teams perform a song on a theme related to water - sea, river, etc.

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Ship - ship - show (teams of 6 people)

1 Ved.: Attention! Attention! Attention! Says and shows "Forest glade!" Microphones are installed in this hall, where exactly today, now, this very minute the spike - spike - show will begin. But it’s interesting: will everyone be able to decipher the abbreviation of the name of the evening? Well, why are you shrugging your shoulders and looking uncertainly at these letters? Let's join our efforts and decipher the mysterious words! So, let's start!
Jokes and gags, pranks and pranks!
And if, when getting ready for our evening today, I, and you, and all of us together took with us good mood and friendly, cheerful, mischievous laughter, smoothly turning into deafening and long-lasting laughter, then we are all very lucky!
So, the evening of jokes and gags, pranks and pranks is declared open! Hooray! Hooray! Hooray!
2 Ved.: Good evening, dear participants, fans and dear jury! It is with great pleasure that I would like to introduce the teams that are ready to joke, play pranks, have fun, dance and joke around today.
So, greet the _____ squad team with applause.
We welcome the team of _____ squad
The audience applauds the team of the _____ squad.
Don't forget to applaud the _____ squad team.
And finally, the team of the ______ detachment bursts into thunderous applause and applause.
And now, finally, the time has come to introduce our respected jury, which can and loves to have fun, play mischief, fool around and even judge us all. Wow! What a class! So, listen, watch, and reel yourself in.
The jury included: Veterans d.l. "Forest Glade", people who gave him their best years life, actively and fruitfully participated and continue to participate in the ship-ship movement, having a wealth of experience in judging ship-ship.
So, I think, a thunder of applause will break out and these walls, which have seen nothing like this, will tremble.

Jury presentation.

Ved. So I announce
1 Competition "Oh, potatoes!"
One participant from each team is invited. We tie a potato suspended on a rope to the participant’s belt, the distance from the potato to the floor is 20 cm. Your task, by swinging the potato, is to push Matchbox to the edge of the stage.

2 Pantomime Competition
Ved. And now I want to give each team a card with a famous proverb. The whole team must convey the content and meaning of this proverb without words, using gestures and pantomime. The team is given exactly 1 minute to think. Get ready, let's start!
1. A woman with a cart makes it easier for a mare.
2. One with a bipod - seven with a spoon.
3. Where the needle goes, so does the thread.
4.Seven do not wait for one thing.
5. Water does not flow under a lying stone.
6. If you like to ride, you also like to carry sleds.
7. The word is not a sparrow; if it flies out, you won’t catch it.
8. Measure seven times, cut once.
9. The hut is not red in its corners, but red in its pies.
10. Work is not a wolf; it won’t run away into the forest.

3 Competition “The Most Sensitive”
Ved. I invite one most sensitive participant from the team. A certain amount of sweets was placed on the chair. Your task is to determine with your butt how many candies are on the chair. And then eat them. So, attention, let's start!
We thank the most sensitive ones and wish to always be the same great mathematicians!

4 Competition "Dance"

For junior squads:

Create a dance with a mop to the tune of “Lezginka”

For senior squads:

Create a dance with a chair to the tune of “Waltz”

5 Competition "Statue"
Ved.: I hasten to announce the beginning of the next 5th “Statue” competition. Each team receives a card with the name of the statue written on it. One, the most sculptural participant from each team must complete the task. Then two stage workers will approach him and take him backstage. The statue must remain in character until the very last moment. So, get ready, let's start!
1. Girl with a paddle. 6. Monkey in a cage.
2. Border guard on patrol. 7. Ballerina in flight.
3. Conquerors of the peak. 8. Patient at the dentist
4. Javelin thrower 9. Goalkeeper catching the ball.
5. Statue of a lover. 10. Fisherman pulling a catfish.
Great, now stage workers, take away the statues. And your task, dear “statuaries,” is to preserve the original image of the statue.

6 Competition “Animal Dialogue”
Ved. And now I invite two participants to the stage, the most vocal ones who can imitate the voices of animals and birds. So, the competition begins - a dialogue of onomatopoeia and animal conversation. Please receive task cards.
1. Chicken - rooster. 6. Donkey - turkey
2. Dog - cat 7. Bumblebee - frog
3. Pig - cow 8. Sheep - horse
4. Crow - monkey 9. Lion - cuckoo
5. Duck - goat. 10. Sparrow - snake
Game for spectators "Hypnosis"
Dear friends, I invite to this wonderful stage 5-6 spectators who want to undergo hypnosis and one assistant.
Imagine, friends, that you are walking slowly through a fabulous and amazing garden, the sun is shining brightly overhead. And suddenly a wonderful flower blooms in front of you. Rose buds, carved leaves. You close your eyes from its blinding beauty and drop to one knee in admiration, pressing your hands to your heart. The flower emits a delightful aroma. You feel?
Stretch your nose towards the flower. You wanted to pick it to give it to your loved one. But be careful, the stem is thorny. Therefore, forward the relaxed right hand. You feel hot. Are you thirsty. And on the petal of the flower a large drop of dew froze. You wanted to lick it off. Stick out your tongue, freeze. We opened our eyes.
Comrade Sergeant Major, a group of guard dogs for protection state border PMR is ready.

7th competition "Mannequins"
And now I invite the most artistic guys to the stage, one participant per team. Our competition is called - mannequins. Plastic improvisation in a given image until the command “stop”, that is, I read the text, and you must walk in a circle, depicting what I will tell. So, get ready, let's start!
1. A man, a former champion of the tram park in lifting weights. The height is below average, the legs are short (no longer than half a meter), the chest is sunken, the stomach is watermelon-shaped, the right shoulder is 30 cm lower than the left. Blows his nose periodically and is very proud.
2. Woman, height 180 cm, low fat, right leg shorter than left, spine curved in three places, tongue does not fit in mouth. One eyebrow is higher than the other, he cries often, crying easily turns into laughter.
3. A very tall man, a giant, his spine is bent with a question mark, his right leg is dragging, his lower jaw is pushed far forward. He has a pronounced grin, protruding ears, often snores when walking, and is shy.
4. An old woman, close to a century old, is engaged in race walking, her head and legs are shaking, she is slightly blind, but her back is straight, her gait is jumping, suspicious, she often looks around, and suffers from a chronic smoker’s cough.
5. A child between 2 and 3 years old, with a large head and thin neck. He tries to reach his nose with his tongue, often falls into puddles, laughs cheerfully, even too much, and suffers from a chronic runny nose.

8th competition “Beat the Team”
All participants take off their shoes and put them in a pile and mix them. One of the participants must put on his team's shoes. So, get ready, let's start!
Ved.: And now it’s time to give the floor to our charming but strict jury
(The jury speaks and the teams are awarded.)

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COOK SCHOOL

Good evening friends!
Today our meeting will take place at the Krendel club. Only today and only now are we opening a school for cooks there. All school graduates can successfully work in our camp canteen. Competition games are played on speed. We start every game together.
Let's imagine that we are in the catering unit, the holy of holies of all canteens.

1 competition “Meet the Chefs”.
Each detachment was asked to prepare the so-called business card his team, in which he will introduce viewers to his team of cooks and their assistants. Chef, soup cook, pastry chef, cook.

Warm-up “Edible-inedible”

The teams are called different objects, if it can be eaten, the children clap their hands, if not, they are silent.

Bun. Screw. Jam. Cheese. Honey. Cheesecake. Cars. Chocolate. Slipper.

Sail. Casket. T-shirt. Cookie. Fish fat. Airplane. Beanbag.

Pasta. Marmalade. Bulb. Sausage.

2 competition “To the cellar for potatoes.”
Every meal preparation begins, as a rule, with the acquisition of the necessary food products. Now our competitors have to bring potatoes from the cellar to the catering unit. Along the route you see hoops - this is the entrance to the cellar. Participants are given bags, with which, at a signal, they run, climb through a hoop, and take 1 potato from a chair. Back in the same way.

3 competition “Pour cereal into the cauldron”
On each chair there is a bottle (empty), a pan with sand, a watering can and glasses. You need enough sand to fill an empty bottle. Each team must, as quickly as possible, pour sand from the pan with a glass into a watering can, and from the watering can into a bottle.

4th competition “Bake a pretzel”
Now our chefs will show their culinary art, they will bake a pretzel each. On the tables there is plasticine, a children's spatula and potatoes. At the signal, the first team numbers run up to the table, take plasticine and roll it out until it can be made into a pretzel: they take it with a spatula and put it on the potatoes. Whose team can bake a pretzel faster?

5th competition "Exams"
Let's summarize our training at the Krendel cooking school. Now the teams must create a three-course lunch menu so that the first, second and third courses begin with the same letter. So, to the team “……….” letter “K”, team “…………” letter “B”, team “……..” letter “C”, team “……….” letter "O", etc.

6th competition “Best Dance”
Everyone passed the exams well and was in a cheerful mood. There is an offer to dance. The teams perform the dance as a whole.

7th competition “Identify by smell”
Participants are blindfolded and asked to identify what it is by smell. Whoever was more accurate earns a prize.

8th competition “Eat gingerbread in Vietnamese style”
On the chairs in a plate are pieces of gingerbread and a couple of Vietnamese chopsticks. Players use chopsticks to quickly eat the gingerbread.

9th competition " Original recipe" (homework)

10th competition “Candy in flour”
On the chairs are plates with flour in which sweets are mixed. Participants must remove candy from the flour without using their hands (one for each participant)

Summarizing.

The winning team is given a certificate:

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"Boy - Gel - Show"
Good evening, girls!
Good evening, boys!
Good evening, “Forest Glade”!..
Only today you are sitting in this hall in a somewhat unusual way, because you and I are on... (the audience shouts: “Boy-Gel-Show”!). Well done! A show is always a holiday, it's always a game... But, like any game, we have our own rules. So, what can and cannot be done on our show? I will name these rules, and you will show them. Agreed? Throughout the evening you can:
stomp and clap! (the hall shows)
scream and hoot!
dance and sing!
greet each other with applause!
boys greet girls with whistles!
girls - squeal!
You can blow kisses to each other!
to wave hands!
And just greet each other!

You have all understood the rules, and now I want to introduce you to our esteemed jury, headed by ………………………………………… (introduction of the jury)

I suggest you go in search of the truth. Where can one look for this truth? We thought and thought, and couldn’t come up with anything better than to travel back in time. You are ready? ...Do you want this?.. Will you succeed? What do you think, in which century is it better to start looking for the truth of the eternal dispute? Well, of course, in stone! Close your eyes…

(space music sounds)

And so, you and I found ourselves in the Stone Age. What were the people doing there? What was happening there? I will name various actions, and you will demonstrate them.
Men hunted animals...
threw stones... and threw spears...
The women fanned the fire... and collected the roots...
The men shot with arrows... and shouted at the animals...
Women spanked naughty children... and showed their teeth...
And all together they jumped around the fire, thinking that they were at a disco!..

And now we invite our participants to the stage - 1 boy and 1 girl from each squad.
(Rhythmic music sounds, the teams rise to the stage;
participants say their names)

So, let's start our first competition. Of course, the very first thing that ancient people, ancient men, did was “hunt the mammoth.”

1. Competition “Mammoth Hunting”.
To participate in this competition, we invite our boys to come down to the hall.
“Mammoth” will be an ordinary inflatable ball. Spectators chase the “mammoth” around the hall, the participant who touches the ball wins. Contestants can move through the rows.
(rhythmic music sounds)
I invite our girls to participate in the next competition
What did ancient women do in those distant times? While the men were hunting mammoths, the women were resting. As soon as the men returned with their prey, the women began to butcher the mammoth skins in order to sew clothes for their husbands. Our next competition That’s what it’s called: “Sewing skins.”

2. Competition “Skin stitching”

Participants need to “sew” a large canvas of skins on stage. And the “skins” are the clothes of the spectators. Contestants are allowed to go down to the auditorium, but spectators are not allowed to go up to the stage.
(Here and in subsequent competitions, the Host, together with the audience, counts from 1 to 10 and the competition ends).

3. Competition “Rock Painting”

Each participant in the competition is given a jar of gouache of any color and a brush. Boys draw “portraits” of girls on “rocks” and stones, and girls draw portraits of boys. The one who draws the best portrait wins.
(The jury announces the winner).

You and I saw that in the Stone Age we were stronger...
Maybe in the Middle Ages everything was the other way around? There is dead silence in the hall... our “time machine” is working.
(Cosmic music sounds)

And we are ready to depict what men and women did in the Middle Ages.
Men fought with swords and rapiers...
The women waved their handkerchiefs at them... and pretended to be afraid of them.
Men under the windows sang serenades to the girls...
And the girls turned away shyly and blushed...
The men rode horses...
Women shook in carriages and fainted...

For the next competition I invite girls.

Here are charming, beautiful girls standing in front of you. They do not yet know that they will have to travel far, far away. The fact is that the favorite pastime of men of that time was “crusades”. That's what this competition is called!

4. Competition “Crusades”

Assignment: girls are given military commands. Sitting astride their “horse” (mop), the girls follow commands.
The girl who most accurately and faithfully followed the orders wins.

Teams:
Company, on horseback! Right! Left! All around! Trot in a circle, march!
Stand in one line!

(The jury sums up the results of the competition).

I invite boys to participate in the next competition.
Of course, in the Middle Ages girls loved balls.
Oh, what balls they were!.. What dresses they were!.. And what hairstyles they were! Our next competition is called “Hairstyle”.

5. “Hairstyle” competition

(1 girl from each squad with accessories is invited to the stage)
(While the teams in the front row are preparing their “masterpieces,” a game is being played with the audience.)

But that is not all. The 20th century awaits us!
In the 20th century:
Men fly airplanes...
Women milk cows...
Men watch football...
Women repairing the rails...
And everyone together has a great time at discos!..
6. Find your other half
The girls are blindfolded and must identify their boys, who are sitting in the same row, by their hair.
7. Competition “Cinderella’s Shoe”
All competitors will take part in the next competition. The boys have to put their girls' shoes on blindfolded. The girls take off their shoes, the shoes fall into a common pile. Boys look for shoes by touch and put them on their girls.
8. The most observant
Boys and girls stand in two rows with their backs to each other. Each person is asked the following questions in turn:
- What color…..is your partner’s?
- How many buttons does your lady have on her blouse?
- What color is the hairpin?
- What kind of shoes does your boy have?
- How many ears does your partner have?
- What are the buttons on your partner's shorts made of? etc.

9. Competition "Gait"

And now we will check how our girls can walk in different styles(alternately)
- The gait of a woman carrying very heavy bags from the market.
- The gait of a woman suffering from radiculitis.
- The gait of a business woman.
- The gait of an athletic woman.
- The gait of a child taking his first steps.
- The gait of a woman whose shoes are too tight.
- The gait of a woman walking along the catwalk.
- The gait of a woman walking along the edge of a skyscraper.
- The gait of a very tired woman

10. Competition "Dance"

Now let's see how our contestants can dance in different styles and styles of music.
(summarizing)

I propose to end our evening with a declaration of love.
“Boys, what can we shout to the girls?”
- Girls, we love you!
“Girls, how can you answer the boys?”
- Boys, we love you too!
Boys, do you like girls?! Girls, what about you?!
Well done! We were once again convinced that “Forest Glade” brought together wonderful girls and boys who are capable of true friendship! See you again!

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36.6 (YOUNG DOCTORS)

Dear guys, I don’t like you for some reason! Sit on your beds all day long, sports grounds do not go out. So you won’t live to see the end of the race in our camp. Just eating and lying on the beds can give you shortness of breath. Measures are needed, then maybe they will survive, at least they will live to see the end of the shift.
Our game is called 36.6. Exactly 36.6 is the normal temperature of a healthy person.
Health is the greatest value given by nature to man, but like all values, it can be lost. Every person should be able to take care of their body, otherwise it is difficult to hope for good health, well-being, relationships with others. And also all people should live in movement, because movement is life. And you in our camp should not be passive.
Well, if you do get sick and your body is in danger, the first thing to do is consult a doctor. A polyclinic is a medical institution where medical specialists work. Each medical specialty has a name that can be long and difficult to pronounce because it is of Greek or Latin origin.
And now together we will try to understand the names of medical specialists.

1 Competition “Who heals”
Children are offered cards with the names of medical specialties, which are written at odds with the deciphering of the activities of a particular specialist. Task: against each doctor, assign an occupation that corresponds to him.

Cards

A pediatrician is a doctor who deals with childhood diseases.
Therapist is someone who treats internal diseases using non-surgical methods.
ENT is a doctor who deals with diseases of the ear, nose and throat.
Surgeon - a doctor who deals with diseases that require surgical intervention
A traumatologist is a doctor who deals with injuries and their treatment.
A cardiologist is a doctor who deals with diseases of the cardiovascular system.
Neuropathologist – a doctor who deals with diseases of the nervous system
A psychiatrist is a doctor who deals with mental illness.
An ophthalmologist is a doctor specializing in eye diseases.
Gastrologist is a doctor who deals with diseases of the gastrointestinal tract.

2 Competition "Therapist"

It is necessary to get three vitamins into the “patient’s” mouth from a distance of 3 meters. Each hit is 1 point

3 Competition "Ophthalmologist"
Each squad has a table on which you see multi-colored circles. You need to carefully follow all the “paths” with your eyes and find out what color circle should be inside the square, triangle and rhombus. When determining the route, your hands should be behind your back.

4 Competition "Neurologist"
Neurologists are experts in human emotional states. You are invited to use your feet to demonstrate anger, respect, fear, fatigue, delight - as you choose. Who will be more expressive?

5 Competition "Cardiologist"
In front of each representative of the squad is an envelope with fragments (parts) of one cardiogram. On one piece of paper you will see the number 1. Try to collect the entire cardiogram as quickly as possible.

6 Competition "Dentists"
The groups are asked to solve the crossword puzzle and pretend to smile (to erase the “black” tooth with an eraser)
Crossword
1. What is harmful to teeth (candy)
2. An object used to clean teeth (brush)
3, 4. Preferred time of day for brushing teeth (morning, evening)

7 Competition "Speech therapist"
You need to demonstrate the patients' speech impediments. It is necessary to read the poem with a burr, a lisp, a stutter... (according to the assignment).
8 Competition "Surgeon"
Use a disposable syringe to pour liquid from one glass to another. The winner is the one who does it faster and spills as little water as possible.
It’s a worthy cause to bring people health! But in order not to go to doctors, a person needs to take care of himself, he needs to take care of his health. Remember: no one cares about you better than yourself.
We wish you that your body temperature will always be 36.6. Be healthy!

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Game "NOSES"

The question on the agenda:
What kind of nose is there?
A nose in love with aromas,
The nose is drooping, guilty.
Nose, closed from frost,
Blushing like a rose.
Cold, snotty nose
And a pecking nose, sleepy.
Nose up - troublemakers,
The one who takes the trail is from the dog.
A button nose - from childhood,
And frivolous - in coquetry.
But with a purple bruise
I don't know the peaceful nose.
And sometimes the nose is sleek.
From the greenery it is green.
Multi-hole - near the watering can,
Hooked - for the villainess.
The nose is as hard as a nut,
The nose is beautiful - without a flaw.
And with experience, he has wrinkles.
There is a sniffling for no reason.
A nose that has not matured
And, of course, a long nose.
Nose poking in without asking
Curious as questions.
What is a snub nose?
The nose, of course, what else!
Twin nose - twin nose.
This seems to be the end.

How many wonderful poems, songs, epithets are dedicated to the eyes and lips! But much less attention is paid to the nose. Why? The nose is the “prominent” part of the face. And sometimes a lot in a person’s life depends on what kind of nose it is.

Poor nose is undeservedly forgotten! Let's restore justice and give the nose the attention it deserves today. First, let’s check your erudition, how savvy you are in the “question of the nose.” You should respond quickly. Whoever answers correctly earns a point for his team.

1 competition “What would it mean”

What does the expression “The nose is not mature enough” mean? (Anyone else is too young to do anything)
-Name fairy-tale characters who have an unusually long nose. (Dwarf Nose, Pinocchio, Pinocchio?)
-What does the expression “hang your nose” mean? (Become despondent, become upset.)
-What does the expression “with a gulkin nose” mean? (Very little.)
-What does the expression “Poke your nose” mean? (To point out something for edification, usually in a sharp form.)
- Where did it come from and what does the expression “hack on the nose” mean? (Means to remember well and for a long time.)
-What does the expression “Lead by the nose” mean? (To deceive, mislead, usually promising something and not fulfilling what was promised.

2 Competition “The most sensitive nose”
One player from each team is called up and they are blindfolded. Various odorous objects are brought to the nose. If you don't guess correctly, you get a penalty point. First they offer banana, apple, lemon, orange, soap, toothpaste, perfume or cologne. Then the task becomes more complicated - they offer spices: pepper, cinnamon, cloves, etc.

3 Competition “Nose in Words”
Who can name the most words containing “nose”? (Contribution, rhinoceros, stretcher, carry-carry, platypus, footnote, tray, etc.

4 Competition “The nose in proverbs, sayings, riddles”
Teams take turns naming riddles, proverbs, sayings that they know that mention the nose. Who is bigger?
- People always have it, ships always have it. (Nose)
- You will solve the problem freely:
I am a small part of the face.
But read me from the end -
You will see anything in me. . (Nose - dream)
- Curious Varvara’s nose was torn off at the market, etc.

5 Competition “Put a nose on a snowman”
At some distance from the players, two stands are placed, and the large sheets with the image of snowmen. The place where the snowman's nose should be is circled. Children are blindfolded. At the signal, they must reach the snowman and put his carrot nose on it. Other children can use the words “Left, right, lower, higher” to coordinate the actions of the participants. As soon as the nose is in the circle, the participant is allowed to remove the bandage and quickly return to his team, passing the carrot baton to the next relay participant. The team that finishes the es-taffeta the fastest wins.

6 Competition “Sick Nose” (recipe for a runny nose)
Teams present their performances. These could be skits, poems, ditties, or the message “News from the first aid station,” where children will tell how to help with a runny nose, nosebleeds, etc.

7 Competition “Nose Drawing”
1 participant from each squad is called up. They are asked to draw a person’s smile, but they need to do this not with a brush, but with their nose.

8 Competition “A ditty about the nose” (d/z)

Leading. The jury gives the floor. Now we will find out who “left whom with a nose,” and who “wiped the nose of whom.”

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"Baba Yaga's Benefit Performance"

Dear friends! Today, not a single home can do without a TV. You enjoy watching various shows with the participation of everyone’s favorite artists, actors and presenters. Mothers and grandmothers enthusiastically watch various concert programs. For example: Benefit performance of Shifrin, Petrosyan, Elena Vorobey.
And today we will have an unusual benefit performance. Benefit performance of Baba Yaga. Everyone, young and old, knows this fabulous forest dweller. But no one actually saw her. Only today and only now, dear guys, will you have the opportunity to personally enjoy the company of the beautiful inhabitants of the Merenesti forest. So, meet our charming Granny Hedgehogs of the Forest Glade.
Babok Yozhek's appearance on stage.
Now let's get to know our lovely girls better. Each participant had to tell a little about themselves.

1. Business Card Challenge
Miss Moscow has, Bust, Leg
Well, where is Miss Yaga?
All!
Let's gather the red maidens
We'll hold a super competition
Ugh, ugh, I can’t believe my eyes
What a lovely babble
How suitable for these fairies
Title of Miss Baba Yaga

But it would be hard for our Grandmother Yagulkas to live alone if they didn’t have a dear friend nearby.

Test 2 “My darling”.

Each B.Ya is given a sheet of paper to draw with a felt-tip pen or marker true friend forest old woman - Koshchei the Immortal. The winner will be the participant who produces the most interesting Koscheyushka.

Test 3 "Baba Yaga's Makeup".
Berries, vegetables, fruits - they
Naturally given for makeup
Who will turn Baba Yaga into a flower?
He will win this competition.
Apply makeup to the image of Baba Yaga.

Test 4: “Shards of Happiness”

Drawings depicting Koshchei the Immortal are cut into 10 parts. Our lovely participants need to assemble the drawing correctly as quickly as possible. Which one of you turns out to be quicker than the rest is the winner.

5th test “Making a spell” (d/s)

Using the art of witchcraft
Create a magic spell
And your imagination will also help you
Just 10 words
Must be there
Who can come up with something more original and better...

6th test “Dance with a broom”.

A broom is a luxury, our Auto
Baba Yaga is nothing without a broom.
Dancing with a broom is a thrill, it's heaven
Your partner can take off, don’t forget
Hold tight to your favorite broom
And in a whirlwind of dance you will spin with her

Fast and slow music plays. B. I dance to the music.

Summarizing.
The most fashionable Baba Yaga – ………………………………
The most charming Baba Yaga is…….
The kindest Baba Yaga is …………………….

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Neptune Festival

Characters: Neptune, Wife, Sea Diva, Mermaids, Little Devils, Pirates, Neptune's Guard.
A boat with Neptune and his retinue is sailing. The music “From behind the island to the core” plays.
Sea Diva: Attention, attention!
The bugler's signal sounds -
And now without delay
To us along the radiant wave
Neptune is sailing from afar!
The road was not easy...
So let's meet honor with honor,
Greetings all together!
(Everyone shouts: “Neptune, Neptune!”)
Neptune: I was in a hurry, I was in a hurry to sail as quickly as possible...
The lord of the seas greets you, people!
And my friendly army came ashore,
To look at you and show yourself.
Sea Diva: Your voice is somehow sad
And you yourself... that...
Al in the depths of the sea
What happened?
What is Ali, Neptune, dissatisfied with on Earth?
Why is there sudden sadness on the Tsar’s brow?
Neptune: You're right, Sea Diva,
Today I feel sad,
Give me a tear now in the morning...
Oh, I don’t like everything!
Sea Diva: So open up, do me a favor!
Share your trouble.
Neptune: Many complaints have accumulated
In my office!
Available for adults, children,
For girls, for boys...
I just can't find the words,
How annoying it is to read them!
From a bad mood
A storm has risen at sea...
Sea Diva:
Ah, Neptune, dear prankster,
Why boast about strength in vain?
Throw thunder and lightning,
It would be better if I told you to call
Our fabulous mermaids -
Everyone is pathetic next to them!
This is how they will sing and this is how they will dance -
All sorrows will be blown away by the wind!
Hey little mermaids, come to me -
Dance among the stones!
Mermaids sing and dance:
We are green mermaids,
Lovers in the blue sea,
Playful - oh, trouble! -
The water is boiling behind the tail!
The bearded king of the sea,
Don't look with such sadness!
With your joyful dance
We'll make you laugh!
Among us is the Sea Diva,
There is no better commander.
Let the storm blow stronger -
We dance without slacking.
And such voices -
The heavens will shake!
We are green mermaids,
Lovers in the blue sea,
Playful - oh, trouble! -
The water is boiling behind the tail!
Neptune: Yes, it’s not easy to resist,
Don't untangle your beards
Don't start dancing!
Wait, I’m coming now!.. (he tries to get up from the throne with a groan),
Sea Diva (holding Neptune):
Wait, Neptune, don't rush!
It’s a bit old, sit down!..
Call the devils
Let people have fun!
Neptune: Hey, brother devils,
Come out and stretch your legs,
Sing us more joyfully
Song of the monkfish!
Sea devils appear, sing and dance:
At the monkfish
Sailor's gait,
At the monkfish
Tinned throat.
Let's sing together -
Hear across the sea!
For insurance you need
Cover your ears!
From our vocals
Lost sleep
Pugacheva Alla,
Leontyev and Kobzon.
Let's sing together -
Hear across the sea!
For insurance you need
Cover your ears!
At the monkfish
Sailor's gait,
At the monkfish
Tinned throat
Let's sing together -
Hear across the sea!
For insurance you need
Cover your ears!
Sea Diva: Neptune, look over there:
Trouble is approaching us!
Neptune (sighing): Trouble again? So what now?
Sea Diva: Pirates surrounded us.
The pirates sing a song to the melody of “Yaroslavl guys”:
We are funny guys
There's not enough space for us!
And it’s not in vain that he fears us
The retinue of the formidable king.
Simple is our very good trick -
We take everyone on board.
We have ducats and wine,
The rest is down to the bottom!
Everything - for the formidable king!
We sail its seas
And before it gets covered,
We are sinking, sinking ships!
Smile, Jolly Roger!
I don't care what happens later.
And while we are still living -
We drink, and we dance, and we sing!
We are funny guys
There's not enough space for us!
And it’s not in vain that he fears us
The retinue of the formidable king.
Neptune (shuddering): The song is too scary...
Phew, what... faces!
I don't need this gang
Where are the royal guards?
Show yourself:
Sing together
Sing zealously
Loving your Lord! (at the same time pushing pirates out of the site)
Neptune's guard sings:
Where Neptune is sailing is a big secret,
Big secret, big secret...
And we always
We swim after him.
They are faithful to our king of the sea,
And we are not afraid of pirates at all!
Chorus: Oh, zealously
The guards are singing!
If someone is naughty -
We will call you to account.
The king of the sea will order:
“Fire!” Let's make a cutlet!
When we swim, a wave flies from us,
The wave is flying, the wave is flying...
And we stand up for Neptune!
We sing so much that even ships
They cover half the Earth in a day.
Chorus:
To you, Neptune, we shout:
“Hip-hip, hurray! Hip-hip, hooray! Hip-hip, hurray!”
And it's time for us to get to work again.
Let's show everyone who is against the king
Where does the sea crab spend the winter in secret?
Chorus.
Neptune (addressing everyone):
Thank you, my friends!
Yes, I have to admit
That I am happy with the holiday -
The old man was amused!
But stop singing and dancing
It's time for us to get down to business.
I then went ashore
To understand thoroughly
With everyone on the shore
I have accumulated a fair amount of sins.
Addressing his wife:
My light, little wife, tell me
Tell me the whole truth.
How do tourists relax?
Do they sunbathe on the sand?
Wife: Complaints about the captain:
Tourists came on board the ship to relax,
But he does not allow drinking, smoking or walking at night.
Neptune: Call the captain here
And in the waters of Tsna - then bathe! (they bathe the captain).
Neptune (addressing his wife):
Is there any opportunity besides this
Are there other disgraces on the ship?
Wife: Complaints about cooks:
Not tasty cutlets, pilaf,
And we would like some smoked balykov
Or sturgeon caviar?
Neptune: Call the cooks here!
Start washing! (they bathe the cooks).
Neptune: People will be able to figure it out,
To whom later, to whom now
Swim, jump and splash!
And it's time for us to head back.
Rowers, take to the oars! Hey, banners are higher!
Let's get together in a friendly circle
Again in a year - I believe in it!
See you again on the shore! Until next summer!

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WISH YOU A HAPPY MOOD!

It's hard to imagine the kids' lives without games. In holiday camps, play is the main thing that children remember. Game programs are a model that allows you to keep children occupied not only on fine days, but also on rainy days. The game can (and should) be divided into several days. Even the most interesting game must know when to stop. Children can be kept playing for no more than an hour, older children - no more than two hours.

The organizer must remember that the game does not like impromptu.

After all, when leading a game, the entertainer must be able to ask a leading question in a timely manner, explain something, and tell an entertaining story related to this or that science.

In any program, props play a big role. They should be bright and colorful.

Competition games are always successful. They are interesting to both players and fans.

Children enjoy playing musical games, puzzle games, riddles...

Such games help the entertainer to “warm up” the audience so that he can then begin the game program. They are necessary to fill pauses.

The game cannot be delayed; it must be ended at the moment when interest in it has not yet disappeared.

Games

Relay game “Running with potatoes”

Its participants pass each other not a baton, but a potato, and while running they hold it not in their hand, but in a spoon.

You can only run with potatoes, and if they fall, you can pick them up not with your hand, but only with a spoon, and only then continue running.

Each team consists of 8-10 people. They line up in front of the starting line. The first number holds a spoon with a potato in his outstretched hand. The race distance is 30-40 meters both ways. At the signal, the run begins. Having reached the finish line, which is indicated by a flag or any other mark, the player returns back and passes the baton - a spoon with a potato - to the next player on his team.

Relay game “Water Carriers”

In this game, the role of a baton is played by a small bucket filled with water. The bucket can be replaced with any other utensils. It is important that teams that play together have exactly the same vessels.

So, each team has identical containers filled to the brim with water. The first number of the team starts running at the signal with a bucket in his hands. He runs to the finish line, comes back and passes the bucket to number two. The players' task is not only to complete the distance faster, but also not to spill water in the bucket.

The running distance is no more than 40-50 meters.

Both outdoors and indoors, people enjoy playing the game “Water Carriers,” where teams carry spoons of water from a full container at the start to an empty container at the finish. Then the amount of water is measured.

If you tint the water, then in a transparent container it will be clearly visible which team completed the task better.

Game "Frogs"

It can be carried out in any yard where there is a platform or path 10-15 meters long. All participants in the game line up in one line at the start. At the signal from the captain, whom the children choose themselves, they simultaneously squat down, put their hands on their hips and begin to jump, imitating frogs, to the finish line. The guys try to make the longest jumps and outrun their opponents. The one who jumps to the finish line first will win.

Game "Fishing Rod"

For this game, any jump rope or rope about two meters long will be useful. A bag of sand or other weight is tied to one end of the rope. The length of the rope determines the number of children who can be reached in the game - the longer it is, the larger the circle that the players form. But a very long rope is not suitable either; it should be no more than three meters.

One of the players is a fisherman. He is chosen by lot or using a counting rhyme. The fisherman stands in the center of the circle, he unwinds his rope at a height of no more than 20-30 centimeters from the ground.

Players standing in a circle must jump as the rope approaches, pass the bag under their feet, or step back, passing the bag in front of them. But you can only bounce back once in one game. Whoever did this more is eliminated from the game. And a fisherman can also be cunning; he either stops his fishing rod or leads it in the other direction.

The one whom the fisherman touches with the bag is caught and leaves the circle. The winners are the last three players who managed to survive the longest in the game.

The game has such a mandatory rule: each player must remain in the place where he started the game until the end of the game; each player can mark his place with chalk, i.e. No matter how many players play, the circle does not narrow.

Game "Shuttle"

This game teaches kids how to do standing jumps.

The players are divided into two equal teams and stand one against the other. A starting line is marked between the teams on the court.

The first player from one team from the marked place jumps as far as possible towards the opposing team. His jump is marked with a dash.

The first player of the other team stands on this marked place and jumps into reverse side, trying to jump over the starting line, that is, to make the jump longer than the opponent’s jump. The length of his jump is again marked, and now the second player of the first team jumps from this mark towards the second team. And so on. A competition takes place in which the players of one team jump towards the second, and the players of the second team jump back towards the first.

The team whose jumps were longer is awarded the victory.

Game "Storks"

This game was invented in Moldova. The game combines different jumps - on one and two legs.

Two teams compete by jumping from the start line to the finish line. They jump, pushing off with both feet or one, at the discretion of the board of players. Often the jumps alternate: five jumps on one leg, five on two, etc.

Jumping distance is 20-30 meters. Whoever reaches the finish line first and makes no mistakes is the winner. If a mistake is made at a distance, then the game can only be continued from the place where the player made this mistake.

This game can also be played in relay order. Then the teams compete in the game. The distance from start to finish is 10 meters.

The first in the team jumps in the agreed order (on two or one legs, or alternating jumps), jumps to the finish line, returns back, and touches the next player on his team with his hand. Only after this the next player can begin his distance (jumping towards the flag at the finish line).

The team that completes the task first wins. Anyone who stumbles or makes a mistake can either continue jumping or leave the race. Then the team is given a 30 second penalty.

Game "Lame Crow"

A game of jumping on one leg. Two teams play. One team is the white crows, the other is the black crows. Players of both teams are counted by serial numbers and line up in two lines, one opposite the other at a distance of 10-12 meters: players of both teams alternate in one line in such a way that they are diagonally opposite each other, i.e. in one line stand: white crow, black, white, black. And in the line opposite, the first number is a black crow, then a white one, etc. It turns out that in the line there are even numbers of one team and through one all the odd numbers of the other team.

The judge hands the first players sashes of different colors, but the same length. The referee's signal sounds. The first team numbers quickly bandage their left leg, which they have bent at the knee, with a sash and, without wasting a second, begin to cover their distance, jumping on one leg towards number “2” of their team, which is located diagonally opposite in the line. Having untied the sash, the player passes it to player number “2” of his team and takes his place. The second player does the same as the first team number, but already jumps to the number “3” of his team, etc. Opponents' jumps intersect diagonally.

The players’ task is to clearly, without wasting time, tie and then untie the sash, hand it to their player, quickly and deftly jump at a distance, without losing their direction and trying not to collide with an opponent. The team that finishes the jumps first and reaches the finish line wins.

Game "Russian Squat"

This game is collective. Participants are divided into groups of 5-6 people. They are built in columns, at the back of each other's heads.

Funny squat exercises are performed to music. Where there is no musical accompaniment, you can play the game by counting.

At first, all groups squat down and put their hands on the shoulders of the player in front. Before the game starts, you need to say which leg the game starts on.

Starting position: everyone squatted down.

On the count of “one”, throw your right leg forward.

On the count of two, return to the starting position.

On the count of three, jump up, pushing off with both feet.

On the count of four, squat down.

On the count of five, move your left leg forward.

On the count of six, take your starting position.

On the count of seven, jump up, pushing off with both feet.

On the count of eight, squat down again.

The winner is the team that made no mistakes and managed to hold out in this exercise longer than others.

Game "Rebane"

"Rebane" - Estonian folk game. "Rebane" means "Fox".

The participants of the game form a trio: two boys and one girl, or vice versa - two girls, one boy. Two catchers and one fox or fox. The catchers hold a scarf or rope 3-4 meters long in their hands. The catchers tie the scarf in a loop and, holding it, form a ring. The task of the catchers is to lure the fox into the ring, the task of the fox is to slip through the ring before the catchers tighten it. It is not easy to catch a fox in a ring by tightening a scarf. Usually the nimble fox deftly avoids hunters. But hunters must also be dexterous hunters. At folk festivals in Estonia, 8-10 triples are played simultaneously, and the game is a great success.

If there are many participants, the game can be given the character of a sports competition. Having jumped through the ring three times, the fox is considered the winner. Catchers only need to catch a fox once.

The winners - the best hunters and the more dexterous foxes - participate in the second round. And so on until the end, until the most dexterous fox and the most dexterous hunters are revealed.

Game "Flying!"

This game can be played between games and jumping.

Everyone stands in a circle, and one of the participants, chosen by lot or counting, enters the center of the circle and conducts a competition for attention.

“The falcon is flying...” he says and raises his right hand.

All the guys also raise their hands behind him and repeat the words:

- The eagle is flying!

And everyone repeats after him:

- The raven is flying!.. The starling is flying!.. The dove is flying!.. The owl is flying!..

Everyone obediently repeats after him and raises their hand behind the one standing in the center.

- The sheep is flying!.. - The driver raises his hand, and whoever followed the driver’s example and also said that the sheep is flying is eliminated from the game.

Each time there are fewer and fewer participants in the circle.

When half of the participants are eliminated, the remaining players take a lap of honor and move on to another game.

Game "Ring"

The players stand in a circle and hold a rope in their hands, the ends of which are tied. A ring and a ring are strung on a rope.

In the center of the circle is the driver. He must intercept the ring, for which, on his order, the player in the circle must raise his right or left hand. If the ring is discovered, then the driver changes places with the one who could not unnoticed send the ring further in the circle.

In this game, you can also determine the time to search for a ring, and create a comic prize for the most clever ones.

Game "Kolobok"

"Kolobok" is an active game with a ball. All participants form a circle, opening with outstretched arms. In the center of the circle is the driver. To play you need a ball; it can be both small and large.

Before the start of the game, the teams line up at the starting line. The ball is in the hands of the first players. At the referee's whistle, the run begins. The game is played from the start line to the finish line, on which two flags are attached.

So, at the signal, the first numbers of the players, hitting the ball with bounces on the ground, lead it with one hand to the flag, go around the flag and return back. You cannot grab the ball with your hand. As soon as the ball hits the starting line, the second player on the team picks it up and repeats the same route with the same rules.

The winner is the team that finishes the run first without mistakes.

The referee has the right to stop the runner if he has violated the rule, grabbed the ball with his hand, if the ball did not bounce off the ground and rolled along the ground. In these cases, the referee does not stop the game, he returns the player who made the mistake to the place where he made the mistake and the game continues.

There is a second version of this game. The teams are divided into two groups (in this case, each team must have an even number of players). Two lines mark the running distance. The groups occupy opposite lines facing each other. In this version of the game, the first number of the team's group dribbles the ball forward to the line where its second group is standing. The first player of the second group, having intercepted the ball that bounced near his line, leads it with strikes on the ground back to the first group, where the second number of the first group, who has prepared for the game, is already waiting for him. The game takes place at a very fast pace. You can agree that the run with the ball is repeated alternately by all the players in the group two or three times. In this case, the player who brought the ball stands behind the head of the last player on his team.

To determine the winner, the sum of the times of all races is counted.

Game "Kangaroo"

"Kangaroo" - funny game with jumping. In this game you need to jump, pushing off with both feet, like Australian kangaroos jump.

Each player should have a light, large ball (or balloons). All participants in the game line up on the starting line and press their balls between their legs with their knees. The jumping distance is 10-15 meters. At the signal, all players begin to simultaneously jump to the finish line, trying not to drop the ball. Whoever dropped the ball must pick it up, hold it with his feet and only after that continue the game, i.e. continue your jumps to the finish line.

The game can be played like a relay race: divide into two teams of 5-6 people, give each team one ball. The player who has reached the finish line returns back and passes the relay ball to the next player. The team whose players finish the race first wins.

Game "Jumping"

This game is based on jumping on one leg. Teams, each of which has 5 people, participate in the game.

Participants become a chain. The first number of the team, bending his left leg at the knee, takes it back. The second number of the team takes the leg of a friend with his left hand and bends and moves back his left leg, which is taken by the player standing behind him. So all five players are connected in one chain, forming a quintet of jumping horses.

Jumping races are held over a distance of up to 10 meters, and for older ones the distance can be increased to 15 meters. This distance is marked by the start and finish lines.

In this game, as in others, there is one rule: you need to jump to the finish line in a friendly group of five, no matter what happens along the way. Where the top five was broken, at that point everyone needs to catch up again and only then jump to the finish line.

Game "Bear in the Forest"

This old game can be played indoors, in the yard, or in the woods on the lawn.

You need to draw or in any other way designate a circle - the bear’s den.

The bear is chosen by lot. He climbs into the lair and lies down there. The rest of the guys walk around the den and sing:

At the bear's forest

I take mushrooms and berries,

And the bear is silent

Doesn't growl or purr!

At the bear's forest

I'll get some honey too...

- R-rr-ru-ru!..

- And I’ll get away!..

The driving bear, who until now seemed to be dozing, was quietly tossing and turning, suddenly jumps up and runs after the players, trying to catch them. The guys surrounding the den instantly scatter and run in different directions. If a bear “kills” someone, it switches roles with the one it caught.

The bear has the right to catch only one minute. Time has passed, the bear has not caught anyone - that means he has to climb into his den again and lead him again.

If the bear fails to catch anyone three times, he is punished. Punishments should be funny. For example, they lasso a bear, put him on a rope and lead him around the den, make him dance, sing, etc. Then they forgive the awkward bear, choose a new one and start the game all over again.

Game "Gawkers"

“Gawkers” is a very ancient game, it is a game of attention and intelligence. To play you will need a sash, a tourniquet or a branch.

All players sit in a circle facing each other. Hands are held behind the back. You need to sit in a circle close to each other. One of the players is the driver. He walks with a tourniquet behind the circle, humming a song, and meanwhile quietly tosses the tourniquet to one of the children sitting in the circle. As soon as the tourniquet is placed on the ground, the driver becomes silent. This is taken as a signal. If a player sitting in a circle did not notice the tourniquet thrown at him, then the driver tries to go around the circle and use this tourniquet to insult the “onlooker.” At this point, jump up and run around the circle. The task is to be able to run around the circle and take your place in it again. But if the driver manages to take this place, then the “onlooker” becomes the driver.

If a person sitting in a circle notices the thrown tourniquet in time, he must take the tourniquet in his hands, carefully rise up and suddenly begin to whip the neighbor on the right with it. He jumps up and escapes by running in a circle. And the driver, who has just thrown the tourniquet, tries to go around the circle before the competing pair in order to take the vacant place in the circle. Now there is one free space left in the circle. It goes to the one who is the first to run around the circle and manage to occupy it. He uses a tourniquet to urge the runner on until he has time to sit in a circle. If the runner missed his place and ran past, the player with the tourniquet has the right to sit in his place. Then the tourniquet is handed over to the one who missed his place. Now he will drive.

Game "Repeat quickly"

Players should repeat after the leader only those words that are accompanied by the command “REPEAT.” Next comes a quick conversation-shootout.

Repeat: table.

Repeat: window.

Say: street...

Game "Magic Word"

The presenter shows various movements and addresses the children with the words:

“Raise your hands, stand, squat, stand on your toes, please, walk in place, please, etc.

The players repeat the movements only if the leader adds the word “PLEASE.”

Whoever makes a mistake leaves the game and then completes some task.

Game “Know how to listen and hear many people”

In this game, children learn to listen to several speakers at once.

First, two (two groups) players simultaneously say two different words.

The chosen child must guess these two words.

Then the number of spoken words increases.

Game "Telephonist Competition"

3 groups of players take part in the game.

The presenter tells the first participants a tongue twister.

At a signal, the players pass the tongue twister along the chain.

The last participant says it out loud.

The team that passes the tongue twister correctly the fastest wins.

For example:

Snakes don’t live where hedgehogs live.

Snakes and hedgehogs lived in the living corner.

The hedgehog is lying by the Christmas tree, the hedgehog has needles.

Game "Who will talk to whom"

One player is selected from each team.

The presenter suggests saying the tongue twister five times in a row.

Whoever does this faster without making a mistake receives points and brings the team a point.

For example: “Four turtles each have four baby turtles.”

Game "Interrupted Song"

The players are invited to sing a familiar song in chorus.

The singers must instantly fall silent if the conductor (who is chosen from among the players), waving his hand, quickly clenches his fingers into a fist.

Those singers who missed the signal are deducted forfeits.

Game "Do you know the song well?"

Invite the children to sit in a circle and sing a familiar song in chorus.

When the singing is over, the leader approaches anyone playing in the circle and says any word from the song. The one the presenter is addressing must quickly say the next word according to the lyrics of the song.

The presenter approaches the players not one by one, but selectively, so the guys do not know in advance what to answer.

Each player is offered a new word from the song.

Anyone who does not answer quickly or answers incorrectly leaves the circle.

Competition "Singing Animals"

The players need to imagine themselves as an animal that loves to sing and cannot speak.

The players must meow, grunt, bark, etc. song “A Christmas tree was born in the forest.”

The game can be played individually or with three representatives from each team, who earn the team a point.

The presenter can set any songs.

Competition “Find out a fairy tale by words”

The presenter reads words from familiar fairy tales (in reverse order, randomly). The ball is awarded to the one who guessed the fairy tale first.

Competition “Find the continuation of the proverb”

The second part of the proverbs is written on a large format sheet.

The presenter reads out the beginning.

Teams (or individual players) take turns offering their answers.

- A kind word to a person (that the sun is in bad weather).

- An affectionate word (like a spring day).

Good word to a person (like rain in a drought).

- Sweet speeches are poison, (bitter ones are medicine).

- Proverb - flower, (proverb - berry).

- A bad word (like dirty water).

- Words are like honey (and deeds are like wormwood).

- Speeches are like snow (but deeds are like sugar).

- An unkind word (that fire burns).

Competition “Auction of Polite Words”

The players must say greetings and farewells.

The last person to give their word gets a point or a prize.

Competition “Choose words for a fairy tale”

On the posters, the presenter suggests words that fit a particular fairy tale.

The players must quickly determine which fairy tale the words belong to.

FOR EXAMPLE, ANDERSEN's tales:

1. Sun, snow, lamp, window, mirror, rose, friendship... (“The Snow Queen”)

2. Nora, field mouse, swallow, elf... (“Thumbelina”), etc.

Game "Part and Whole"

The leader is in the center of the circle. He throws the ball and names the part of the object.

The child who catches the ball must immediately throw the ball back to the leader and name the object to which the part named by the leader belongs.

For example:

— Wing — an airplane or a bird;

- Petal - flower, etc.

Game "It's boring to sit like this"

There are chairs along the opposite walls. Children sit on chairs near one wall and read a poem:

It's boring, it's boring to sit like this,

Everyone looks at each other.

Isn't it time to go for a run?

And change places?

As soon as the poem is read, the children run to the opposite wall and sit on chairs, which are one less than the participants in the game. Whoever is left without a chair is eliminated.

One chair is removed again. The game is repeated until the winner takes the last chair.

Game "Don't move"

The game is played with the host or any fairy-tale character.

To the music, children run scattered on their toes (as the presenter says), or in a jump.

The music stops, the children take any position and freeze.

The presenter looks to see who moved. Anyone who moves moves away.

The game repeats itself.

Game “Chair, come to me!”

A line is drawn parallel to the wall, 5 steps from it. Having retreated a few more steps from the line, place two hoops at a distance of several steps from each other.

Opposite the hoops, two identical chairs are placed close to the wall. A rope of such length is tied to each chair that if it is pulled, the other end will be in the center of the hoop.

The participants of the game enter into the competition in pairs. Each participant, standing in the hoop, ties the rope tightly around his waist. On command, players begin to turn on the spot without leaving their hoop. The rope is wrapped around the waist, the chair moves towards the line.

As soon as all four legs are beyond the line, the player runs out of the circle and sits on his chair. Whoever takes his chair first wins.

Game “Add a proverb, guess a riddle...”

The players are given a set of letters cut out of paper and pasted on leaves (if the holiday is in the fall), snowflakes, flowers, etc.

You need to put it out of letters:

- the answer to the riddle,

- add the second part of the proverb,

- title of the song, etc.

Game “Collect the ears of corn”

To bake new bread, magnificent and tall,

It is necessary to protect every spikelet in the field.

Participants in the game, blindfolded, must collect as many “spikelets” as possible within a certain time.

Equipment: plastic buckets and “spikelets” - small objects (skittles).

Game "Hens and cockerels"

Three pairs collect grains (beans, etc.) within one minute. Who collected more?

Game “What kind of vegetables?”

Blindfolded, players must identify vegetables by taste.

Game "Collect mushrooms"

The driver is blindfolded. Mushroom children (in mushroom caps) run around the hall. The driver catches. If they come across a fly agaric, the children shout: “Don’t take it!”

The winner is the one who “collects” more “mushrooms” within a certain time.

Game "Plant and Harvest"

Equipment: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.

2 teams of 4 people each participate.

1st participant “plows the ground” (puts down a hoop);

2nd participant “plants potatoes” (puts potatoes in a hoop);

The 3rd participant “waters the potatoes” (runs around each hoop with a watering can);

The 4th participant “harvests” (collects potatoes in a bucket).

The faster team wins.

Game "Draw the peas"

The blindfolded player must draw the peas so that they do not go beyond the line of the pod.

The game “Who will unload the car most quickly?”

Task: unload the “machine” with vegetables.

Cars are parked at one line, baskets at another at a certain distance.

Two pairs play. The players of the pair stand: one at the basket, and the second at the machine.

At the signal, the player of the pair carries the vegetables into the car. You can only take one piece at a time.

As soon as the car is loaded, the second player of the pair already unloads the car, he carries the vegetables from the car to the basket.

Cars can be boxes, and vegetables can be cubes.

Game "Feed the doll"

The doll is seated on a chair. The girl is blindfolded and given a spoon to feed the doll.

The child is taken 3-4 steps away from the high chair, asked to turn around without leaving his seat, and given the command “go.”

The task is difficult.

Football game

A large ball is placed.

The child is blindfolded. They give the command to move 3-4 steps away from the ball.

All children count: “One, two, three, four, five!” Then they say: “Turn around!”

A blindfolded child must hit the ball.

Game "Hoops"

4 hoops are laid out on the floor at the corners of the square, and a handkerchief in the center.

In two hoops on the same line there are toys, and in the hoops opposite there are players.

Music is playing, children are dancing in hoops. The music stops, the children run to the hoops with toys, take one toy and carry it to their hoop. The music repeats, the children repeat the game, etc.

Whoever completed the task faster runs to the handkerchief, takes it and waves it.

Game "Who's Faster?"

Two children take hold of the ends of a long ribbon, in the center of which is a bell.

On command, they wrap the ribbon around the stick.

Who will get to the middle faster?

Game "Twist the Hoop"

Children place the hoop on the floor and spin it strongly.

Whoever spins the hoop the longest wins.

Game "Help yourself"

Apples and sweets are hung from a string on a rack.

The child must jump up and grab the treat, blindfolded.

Game "Catch the Ball"

The child should pick up the tennis ball from the floor with a spoon, without helping with his free hand.

Game "Snake"

The players sit in a circle.

A driver walks around the circle, holding a “snake” (rope) in his hands.

Suddenly the driver throws the “snake” into the middle of the circle.

Children quickly get up and place their feet on the “snake”. The one who does not have enough space on the rope is eliminated or goes to drive.

Confusion Games

Dandelion wreaths in spring

Of course, they only weave... (girls)

Bolts, screws, gears

You will find it in your pocket... (boys)

Skates on the ice drew arrows,

We played hockey all day... (boys)

We chatted for an hour without a break

In colorful dresses... (girls)

Test your strength in front of everyone

Of course, they only love... (boys)

Cowards are afraid of the dark

All as one, alone... (girls)

Game "On the contrary"

And now it’s my turn

Play the game "On the contrary"

I'll say the word "high"

The answer I will hear is “low”,

I’ll say the word “far”

You answer - “close”

I'll say the word "ceiling"

The guys will say “floor”.

I'll say the word "lost"

And everyone will say “found”...

So, pay attention, kids,

The game begins!

Fire water,

Black White,

Earth - sky

Night Day,

Morning evening,

Girl boy.

Bitter - sweet,

Good bad,

Sad - cheerful,

Loud quiet,

Young - old, etc.

Now I'll say "beginning"

What do you need to answer?

Question games

And now the game is in verse,

Are the kids ready for it?

And you answer in unison:

“It’s me, it’s me, it’s all my friends!”

If I'm a bad poem

I'll accidentally read it to you,

Then you don't scream

And I will keep quiet with you.

Well, are the kids ready?

The game begins!

Who's always fine

Books, pens and notebooks?

Well, which of the kids

Walking around dirty from ear to ear?

(Children are silent.)

Which one of you, I want to know

Learned your lesson on "A"?

Which of you through your labor

Decorates the classroom and home?

This is me, this is me, this is my whole family!

Which one of you doesn't walk around gloomy?

Loves sports and physical education?

This is me, this is me, this is my whole family!

Which one of you comes to class?

An hour late?

(Children are silent.)

Who is a cheerful band

Going to school every day?

This is me, this is me, this is my whole family!

"Yes and no"

Klim plays all day

I'm too lazy to put away the toys.

Children, give me the answer

Is it good? .... (No)

Time to get ready for kindergarten

Klim doesn't want to get dressed.

Children, give me the answer

Is this good?... (no)

Masha helps mom

Wipes away dust in the apartment.

Do this always.

Is it good? ... (Yes)

Irochka is walking in the park,

Breaks tree branches.

Children, give me the answer

Is it good? ... (No)

Olya Murka, to her cat,

Cooks porridge, washes legs.

Olya always works.

Is this good?... (yes)

Luda's mother got sick

Irina Volkova
Competitive and entertaining game for summer camp “Fun Mosaic”

Competitive and entertaining game for summer camp

« Fun mosaic» !

Leading:

Good afternoon, girls!

Good afternoon, boys!

Good afternoon dear teachers.

We are glad to welcome you to competitively -entertaining game « Fun mosaic» !

But, like any game, we have our own rules.

So, what can and cannot be done?

I will name these rules, and you will show them. Agreed?

Throughout the game Can:

stomp and clap! (the hall shows)

scream and hoot!

dance and sing!

greet each other with applause!

boys greet girls with whistles!

girls - squeal!

You can blow kisses to each other!

to wave hands!

And just greet each other!

You have all understood the rules, and now you need to decide on the teams, so I invite 5 from each squad (3) girls and 4 (3) boy.

Finally, the time has come for you to introduce our esteemed jury:

1 contest. Modern girl has sufficient knowledge of men's and women's perfumes, hygiene items, and decorative cosmetics. Therefore the first contest it's called for girls “Identify an object by smell”. From each squad 3 (2) girls

Participants must, with their eyes closed, identify the proposed one by smell. item:

1. Toothpaste.

2. Laundry soap.

3. Women's cream.

5. Lipstick.

6. Women's Eau de Toilette.

7. Men's Eau de Toilette.

8. Shampoo.

9. Nail polish.

10. Hairspray.

11. Washing powder.

12. Shoe polish.

13. Mascara.

At the end The results of the competition are summed up.

Leading. Well, the girls coped with this task, but can the boys cope? Our next one the competition is called“Tell me, what is this?”

(For example : milk - drink; crucian - fish)

1. Carp (fish). 11. Rooster (bird).

2. Persimmon (fruit). 12. Hazelnuts (nut).

3. Beans (vegetables). 13. Cucumber (vegetable).

4. Cherry (berry). 14. Kiwi (berry).

5. Rice (cereal). 15. Morel (mushroom).

6. Capelin (fish). 16. Coconut (nut).

7. Millet (cereal). 17. Kumis (drink).

8. Tea (drink). 18. Turnip (vegetable).

10. Tomato (vegetable). 20. Kissel (drink).

Leading. Next competition for counselors, it's called

"Ball"- at my signal, the counselor inflates a balloon of a certain size (following a pattern, ties it, puts it on a chair, sits down sharply on it so that it bursts (Whoever bursts the balloon first wins).

Leading. Times are difficult now, the crisis is in full swing, so we can’t do without a cow in the village, and our next the competition is called“My yard or how I love my little cow!” Let's see how our participants can milk a cow. Bye music is playing"milk" as much milk as possible. The participant with the biggest wins. "milk"!

(3 girls are participating in this competition: one holds a rubber glove, the other holds a bucket, the third milks).

Leading. And we continue our program and the next the competition is called"Clip-Gag". You guys are modern and have definitely heard how they rap (teams are given lyrics to children's songs).

So, dear participants, you have to perform famous children's songs: "The Forest Raised a Christmas Tree", “A smile makes a gloomy day brighter”, "Tired toys are sleeping", and sing them as if real rappers did it.

While you are remembering the lyrics, deciding who will rap and rehearse to quiet rap music, we are with the fans let's play:

I have one game called"He she".

He is an elephant - she is...an elephant.

He is a moose - she is...a moose.

He is a cat - she...

Well, of course she's a cat!

Well, you were a little mistaken.

So let's play again

I want to beat you!

He is a walrus - she is...a walrus,

He is a hare - she is... a hare,

He is a bull - she is...

Is everyone familiar with this word?

Yes! Yes! She's a cow!

Let's look "Clip-gag"

Leading. “Assembling a machine gun”. Boys, imagine that this is a machine gun (the leader points to the meat grinder, so it shoots (the leader turns the handle of the meat grinder, it consists of... (the leader takes the meat grinder apart, your task is to quickly assemble the machine gun again. (1 boy per squad).

Leading. Our next one contest it's called for girls "Spring-cleaning"

The cow has been milked, now it’s time to put things in order in the house.

And to make it more fun for you, we will help you with music. A familiar melody sounds, you need to dance to depict what is written on the card, and the audience must guess.

1 wash or vacuum the floor (Jackson)

2 wipe off the dust (Letka-enka)

3 wash the dishes (Lambada)

4 We're preparing lunch. (Macarena)

5 ironing clothes (Tango)

6 hand wash (Twist)

Leading. While the jury is deliberating and summing up the results, the fans will tell me 11 adjectives of any topic

Our... guys!

Today, on this... day of summer, we give you... Promise:

from now on, treat you every day with... chocolates and... sweets;

show you... attention and... care;

give you... compliments;

not to cause you... grief;

to be yours forever. friends.

Your... fans.

Leading. The jury gives the floor.

(Results are announced, units are awarded)

Leading. Thanks for playing! See you again!

Publications on the topic:

“Like Shrovetide Week...” Competitive and entertainment program for older children To acquaint children with the cultural traditions of our people, with their oral folk art. Progress of the matinee. It sounds like a lively dance song. WITH.

Development of activities for a summer health day camp All children of the camp are divided into 3 cities, planets, ships, depending on the theme of the shift Game program “ZOO” 1. How beautiful and amazing.

Competitive and entertainment program “Russian nesting dolls” Objectives of the event: -Enrich and develop children's knowledge about folk crafts and traditions. -Introduce the history of the Matryoshka toy. -Bring up.

Educational and entertaining game “Funny Stories”. Educational and entertaining game " Funny stories" Goal: organize children's leisure time. Objectives: 1. Create a good mood. 2. Develop.

Scenario for summer entertainment “Merry Pinwheel” Municipal autonomous preschool educational institution combined kindergarten No. 9, Konokovo village. Municipal entity.

Scenarios game programs For children's camp. Scenarios competitive programs for summer camp

One hundred to one or “Results”

Participants are divided into two teams. The game host first introduces the teams to the rules of the game.

The presenter's task is to interview one hundred people on a variety of questions before the game and write down the most frequently repeated answers.

The game itself goes like this: the presenter asks the teams the same question that he asked the people who did not participate in the game.

Teams must choose an answer to it, team captains give the answer to the presenter.

The team that guesses the most frequently repeated answer gets a point.

In this way, the participants in the game get an idea of ​​public opinion.

Rules:

The questions that the presenter-journalist asks the people around him can be very diverse:

Finding the right way out of a situation;

Questions with a specific focus, for example, to identify some personality quality, knowledge or erudition of a certain area, etc.

Teams do not have to know the content of the questions. After the tournament, it is possible to discuss the situation and sum up the results.

Brain-ring

The game is played with several expert teams. First, 2 teams participate in the game. They sit separately (at tables). The presenter asks a question, whoever gives the fastest sign that they know the answer to the question, that team (for example, by raising their hand) answers the question. If the answer is correct, that team is awarded a point; if the answer is incorrect, the point is awarded to the opponents.

When one team scores 5 points, the opposing team is replaced by another team. (All teams come up with names for themselves in advance). This way the smartest and luckiest team is identified. The brain ring is held with an unlimited number of teams; each team must have about 6 people along with the captain.

The winning team is awarded a prize.

Memorina

1st round. “Complete the drawing.”

Students must add something to each of these figures to turn it into one or another drawing. Who can come up with the most drawings for the time being?

2nd round. “How the circles are located.”

The leader draws 5-6 circles with a diameter of 12-15 cm on the board in different places. The players must remember the location of the circles on the board. Then the players with their eyes closed come up to the board and put their sign in the center of each circle. The winner is the one who places his signs more accurately.

3rd round. "Draw a pig."

Players with their eyes closed draw a pig on the board. The winner is the one with the funniest pig.

4th round. "Find out your number."

They call 5 people and pin a sign with a number on each person’s back. No one should know what number he got. But everyone knows the sum of the numbers. The player must determine what number is on his back. Everyone moves carefully, trying to be in front of the other, in order to quickly find out all the numbers and at the same time hide their own number. The first one to name their number wins.

Dating games

Journey

Goal: to study relationships in a team.

Imagine that you have a boat and you are going on a trip. But there are only 5 seats in the boat. Which of your friends in the squad will you take with you?

Studio

Goal: determine the structure of business relationships.

The leader offers everyone a situation.

Imagine that you need to make a film. To do this, you need to name the person who can organize the shooting of the film. This is the director.

The named candidates take turns choosing their assistants. In this case, the choice of the next one is made after consultation with those already selected.

After this, a task is given: in 10-15 minutes, play out an excerpt from your favorite fairy tale, film or work and come up with the name of the film studio.

Each participant must have a role.

Jury: squad leaders and educators.

Award for:

1. Best performance (to the team).

2. Best scenarios (for the team).

3. Best selection of actors (team).

4. For the best director.

5. Best Actor.

6. Best Actress.

7. Best suit.

8. The most difficult role.

9. The smallest role.

10. Best performance (to the participant).

11. Best title film studio (team).

Shouting games (games from the stage)

Joke game “Who loves what?”

Leading. Who loves ice cream? Children. I!

Leading. Who loves apples? Children. I!

Leading. Who loves pears? Children. I!

Leading. Who doesn't wash their ears?

Rocket launch.

Leading. To launch spaceship get ready!

Children. Eat get ready!

Leading. Fasten seat belts (cotton).

Children. Eat...

Leading. Enable contacts!

Children. Eat...

Leading. Start the engines.

Children. Eat...

Leading. 5, 4, 3, 2, 1, in a growing hum. Start.

Children. Hurray, hurray, hurray!

Leading. 1, 2, 3, 4, 5 (claps). Fire - and they ran away in all directions.

Children. Hurray, hurray, hurray!

Leading. Where did she go?

Children. Somewhere there.

Speech game.

The leader speaks the text first, the children speak the text the second time: normally, in a whisper, loudly or in imitative intonation (at the request of the leader).

O peri tiki tombo.

Oh musa, musa, musa.

Le-o-le-le.

Oh piki liao bebe.

Le-o-le-alimbash-ba-ash.

Flower competitions and fun

Legend of flowers

In one flower kingdom... The king and queen... had... princesses... Each season was ruled by one of the princesses. (Connect with summer and winter). But for this it was necessary to win the competition.

The king gathered all the princesses, divided them into teams and set a condition - to recruit a retinue of the best flower warriors.

During the competition, everyone receives a “name”.

Competition 1. “Introduction-Greeting”- yourself, the time of year you are applying for, your rivals, the king, queen and jury.

Competition 2. “Warm-up”- flower questions.

Whoever raises his hand faster is the one who answers.

What was the name of the person who really wanted to create a “stone flower”? (Danila.)

In which work did the heroes fly on hot-air balloon to the flower city? (“Dunno and his friends.”)

What flower was guarded by the shaggy monster in Aksakov’s work of the same name? (Scarlet.)

What flower made the tiger Sherkhan terrified and where? (Fiery, “Mowgli” by D. R. Kipling.)

Botanists call this flower viola, but what is it called among the Russian people? (Pansies.)

What is the art of creating bouquets called? (Ikebana.)

What flower grows in forest fires? (Blooming Sally.)

Which Andersen heroine was the flower for? permanent place registration? (Thumbelina.)

What flower is said to have grown on the blood of chained Prometheus? (Edelweiss.)

When, according to legend, does the fern bloom? (On the night of Ivan Kupala.)

Which flower is directly related to the king of beasts? (Snapdragon.)

Which flower is a symbol of narcissism? (Narcissus.)

Which famous writer made snowdrops bloom in winter? (Marshak.)

What flower suffers from love? (Chamomile.)

Which flower is called the sleepy flower? (Poppy.)

Competition 3. “Flower counting rhyme”.

Make up a little rhyme with the names of the flowers.

Endings: - Those who don’t believe, get out.

I will look for you.

Competition 4. “Princess the Unsmeyana.”

All team players standing in two lines participate

Goal: make you laugh for 1 minute.

They write the name of the flower on the back (they stand in a column, say the name of the flower in one ear, each writes a letter to the next one).

Competition 5. “Artists”.

Continue the unfinished drawing of the great artist.

Competition 6. “Flower calendar”.

Who will be the fastest to make a list of colors with the same letters that the names of the months begin with?

Competition 7. “Dance of Flowers”.

Team members can show a collective dance, a group dance, or an individual dance, giving it a name.

Competition 8. “Flower Tales”.

Complete and tell:

“In a certain kingdom, the cornflower state, there lived King Cornflower and Queen Violet. And they had three sons...”;

“One fine spring morning, Chamomile’s friends went out into the steppe for a walk and they did not know that the evil flower Dandelion had settled in that steppe...”

Competition 9. “Ikebana”.

Teams must submit a motto compiled flower arrangement, explain who it is intended for.

Competition 10. “Flower Wishes.”

To the most beautiful flowers in the kingdom - our floral wishes (boys to girls).

Unfinished Proposal Competition

Option 1.

1) Little Red Riding Hood is walking along the path, and towards her is not an animal, not a bird...

2) She looked at Little Red Riding Hood and saw only red, blue, and yellow colors.

3) She smelled Little Red Riding Hood and realized that it was not a flower, and flew on.

4) Her family is great...

5) She lives in hexagonal houses. (Bee.)

Option 2.

1) Little Red Riding Hood picked a flower...

2) It was pink, but it could also be white.

3) It has a sharp, pleasant aroma.

4) It makes wonderful jam.

5) And the last one is almost here.

Option 3.

1) Little Red Riding Hood picked a berry...

2) The berry looks like beads.

3) Very useful.

4) It ripens in the fall and lies until spring.

5) It is very sour.

6) The wealth of swamps. (Cranberry.)

Reportage

Assignment: you need to imagine yourself as a desperate journalist and do the following:

1) create a situation:

From the trunk of an armored Mercedes;

From the cornice of a 10-story building;

From the operating table.

2) come up with and draw a sign:

Come up with a name for the section of road;

Be careful - deaf old ladies;

Be careful - liquid asphalt.

3) painting with fingerprints. Everyone leaves their own imprint.

4) compose an indictment for the court:

Over the old woman Shapoklyak for walking rats in unidentified places;

Against the fox Alice and the cat Basilio for involving minors in currency fraud;

Nad Emelei for fishing in a prohibited manner;

Above the postman Pechkin for receiving gifts during working hours;

Against Carlson for living without registration and without a specific occupation.

Detective stories

Can be carried out between competitions and in small gaps free time with the help of questions that require answers: “Yes”, “No”.

1) The caravan driver Ali is driving through the desert and sees a tent, and 100 m from it a car (truck). I approached the car; the footprints of one person led from it to the tent. He entered the tent, the tent was empty, and only in the center at an inaccessible height was a man hanging. He was dead. How did this happen?

Answer: the man hanged himself! The car was a refrigerator.

2) The musician was preparing for the concert. A week before the performance, they received an anonymous letter that the tenant would be killed. They laughed and forgot. On the day of the concert there were no signs of trouble. The musician played a concert and returned home. There was no one at home, I lay down to rest. After a while I woke up and went to the window, there I saw...

He glanced at the clock hanging above the sofa and realized that the tenant had been killed and the corpse was in the sofa. How did he understand?

Answer: the clock on the wall has been there for a long time. The musician has good hearing and he heard the ticking of the clock.

3) A woman lived in one city. One day, returning from a party, I pulled a letter out of my mailbox and, without opening it, realized that the person who wrote the letter was dead.

Did she kill him? Yes.

Was it her envelope? Yes.

Answer: she sent him a letter and asked him to respond urgently. And she sent him her envelope with poisoned glue

4) One day a man (postman) brought a parcel. It contained a leg and a note:

Option 1. Thank you for being alive.

Option 2. You and I are of the same blood.

What happened?

Answer: the children must realize that the recipient was one-legged, and these two people were connected by the following event:

They were sailing on a ship that was wrecked. These two were saved. We found ourselves on a desert island and, in order not to die of hunger, we agreed...

5) The man brought photographs and asked to look into them. In one of them the man was clearly alive, and in the other he was clearly dead. It looks like the photos were taken at the same time.

The entire camp is invited to this show, and eight boys from the two senior squads each take part. Four of them are musketeers and must come to the show in appropriate costumes. Another four are servants of the musketeers; they must be physically fit and strong in order to help their “masters” complete tasks. They may be dressed in vests and hats.

Cardinal and Rochefort enter the platform. (Rochefort wears a black patch over his left eye.)

Cardinal. So, Rochefort, report back what you have learned.

Rochefort. Your Eminence, Queen Anne and the Duke of Buckingham met at the Palace.

Cardinal. How's that? What happened between them?

Rochefort. One of the ladies-in-waiting listened behind the curtain and reported that the queen gave Buckingham a ribbon with diamond pendants as a sign of her love for him. This will certainly interest King Louis, as he gave the Queen these pendants for her last birthday.

Cardinal. Great job, Rochefort! These pendants, which are clearly already in England, will lead to the downfall of the Queen! I must contact Countess de Winter. She often appears at Court and will certainly see the Duke, who, of course, will wear this ribbon with pendants. I will order her to steal two pendants and bring them to me.

Takes pen and paper. Writes a letter quickly.

Cardinal. Here (hands the letter to Rochefort), give it to the fastest courier and order him to immediately ride to London.

Roffshore takes the letter, bows and leaves.

Cardinal(rubbing hands). So-so! Now I will please the King. And here he is.

King Louis enters.

Cardinal. Sir, how glad I am to see you!

King. Why would you be happy when you see me?

Cardinal. I have long wanted to talk to you, Your Majesty, the Queen has been very sad lately and I think that the Ball can cheer her up. There she will be able to appear in the magnificent diamond pendants that you gave her for her birthday.

King. Great idea! I will immediately inform Her Majesty about the upcoming Ball. Invite the Queen to me.

Cardinal. Of course of course! But just don’t forget to tell her, sir, that you want to see diamond pendants on her.

The cardinal leaves. The Queen and her maid Constance Bonacieux appear.

Queen. Did you call me, sir?

King. Yes, my dear! I decided to organize a Ball in your honor in ten days. And I ask you to appear on it wearing diamond pendants.

Queen(swaying). Okay, sir.

The King kisses the Queen's hand and leaves.

Queen. My God! I'm dead! Everything is over! The Cardinal must know that I have no pendants, and he intends to dishonor me at the Ball!

Constance Bonacieux. Perhaps I can help Your Majesty?

Queen. Oh, Constance! Do you have someone who can bring pendants from London?

Constance Bonacieux. Yes, I will find people I can trust.

Queen. So call them quickly!

Constance Bonacieux. Come to me, musketeers!

To the music from the movie “The Three Musketeers,” two teams of musketeers enter the site from both sides.

Constance Bonacieux. What's happened? I don't understand anything.

Which of you are musketeers?

Both teams. We!

Constance Bonacieux. Which one of you is D'Artagnan, Porthos,

Athos and Aramis?

Both teams. We!

Queen. I think these musketeers need to be checked. No matter how the Cardinal's spies get in among them.

Constance Bonacieux. You are right, Your Majesty. Now we will hold a competition and find out who the real musketeers are.

Music. The queen leaves. All competitions are conducted by Constance Bonacieux. First, teams of musketeers compete, then competitions are held between the D'Artagnans, Porthos, Atos and Aramis. The competition ends with a ballet lasting 2-3 minutes. All musketeers prepare it in advance - this is homework.

Team competitions

1. Musketeers were excellent riders. They must mount their “servants”, like horses, stand in a circle, alternating (a pair of one team, a pair of another team, and so on.)

Each team is given a ball, and the musketeer riders throw it to each other. The team that drops the ball first or drops the ball three times loses.

2. The musketeers were excellent fencers. Four pairs of hoops are placed on the platform. The distance between the two hoops is 70-80 centimeters, each of them contains a “town”.

Musketeers of one and the second team stand in hoops opposite each other. You must try to knock the town out of your opponent’s hoop with your sword and not let your town be knocked out. (You cannot step on it with your feet.)

3. All four musketeers were a friendly, well-coordinated team. The guys should consult and choose a song that they all know on their team. At a signal from Constance Bonacieux, both teams begin to sing each their own song. They disturb each other by singing loudly. The winner is the team that, without losing a beat, sang its song longer than its opponents.

4. Porthos Competition. Eat the cake with cream without touching it, but only holding the plate with your hands.

5. Aramis Competition. The children are given sheets of Whatman paper and pens. They are given time to write a humorous sermon on the topic “How to Be Hated.”

6. Atos Competition. Comte de La Fère was highly respected by the musketeers and always listened to his advice.

Each Athos receives a card on which some command action is written, for example:

Stand in a circle, hold hands, sit down;

Stand in a line, put your hands on your shoulders, jump.

The Athos move away from their team and try to explain the task to their friends with gestures so that they complete it as accurately and quickly as possible. Those who manage to do this win.

7. Competition D'Artagnanov. They must mount their servants like horses, gallop a certain distance and use a sword to remove high-hanging pendants (they can be made from sweets in bright wrappers.) The one who does this faster wins.

(Pendants made from glitter-wrapped candies can be attached to a stage curtain and then hidden in folds of fabric. If the competition is taking place outside, they can be attached to trees.)

Each musketeer performs a ballet prepared at home. He can be helped by the Ladies from his squad.

Ballet themes:

Aramis. They read a sermon to a seamstress and at the same time flirt with her.

Atos. Athos rides horses with his wife Charlotte de Bail (aka Countess de Winter, aka Milady.). She falls off her horse and her shoulder is exposed. Count de La Fere sees the mark - a lily. He is inconsolable.

D'Artagnan. They show a scene of farewell to Constance Bonacieux, who dies in D'Artagnan's arms from the poison that my lady gave her in the Bethune monastery.

Porthos. They show how the executioner from the city of Lisle executed Milady after each of the musketeers brought their accusations against her.

For each victory of a team or one of its members, white musketeer crosses are attached to the shield (each team has its own). The team that has the most by the end of the show wins. They are declared real

musketeers and present prizes.

Before the start of this show, the senior counselor, who plays the role of the Queen during the entire shift, can tell one of the ladies-in-waiting that she is reading the most interesting book “The Three Musketeers” and is very worried about the fate of a Queen like her - Anne of Austria. After this, a dialogue between the Cardinal and Rochefort begins.

At the end of the competition, the Queen asks the King to give her the same pendants as Anne of Austria, which the King does with pleasure. The show ends with a dance between the maids of honor and the King and Queen.