Evil within episode 7 walkthrough. Walkthrough

Chapter 1: Emergency Call

Strange things are happening at the Mayak psychiatric hospital. Together with the policeman and detectives, we go there to find out everything. We go to the entrance to the hospital. Inside we see many corpses. We follow our partner, who finds a surviving but crazy doctor. We look at the surveillance camera footage to understand what happened here. After this, we are knocked out by an unknown enemy and we find ourselves captured.

Look around. When the ghost leaves, swing and grab the knife, which will help you free yourself. Sit down and wait for the butcher to leave the table. After that, sneak and take the keys. Get out of there and turn left where there will be a door. Open it with these keys and move on. At the end of the flight we will raise the alarm and the butcher will run after us, who at the end will injure our leg and activate the trap. In front of the second gate, open the grate, and then dodge the traps. We get out of the pool and go to the end of the sewer. Let's go to open door and go up the stairs to the old wing.

Press the button and move on. The butcher will chase after them through two doors. Hide from him in the closet. Wait until he breaks down the door we need and only then leave. Now you need to avoid catching his eye and get to the other wing. To do this, go behind the furniture and take a bottle there. Now throw it in the other direction so that he runs there and checks the noise. Repeat the bottle trick until you reach the checkpoint. The butcher still catches up with us and we need to run away to the elevator. Someone will open the elevator for us and help us escape.

We get out of the elevator and run to the exit of the hospital, where we are met by a policeman in a car. The escape ends with us falling into the abyss.

Chapter 2: Survivors

We come to our senses in the hospital. Pick up the newspaper clipping and green gel. We look through the bars and see cockroaches. The nurse will open the door for us. We go to the hall and sign the paper (save). We go through the opened gate and sit down in a chair to improve our skills.

Now we actually come to our senses and get out of the burning car. We pick up the syringe that restores health and follow the bloody trail that will lead us to the dead cow. There will be a box next to it. Break it and pick up the green gel. After that, go to the ledge, where you will see a policeman who has become a cannibal. Pick up a revolver. Shoot him in the head. Go into the tent, there will be ammo and green gel.

We go into the cave and see a distraught woman who warns of a trap. We neutralize the trap and move on. By the way, the parts from the trap will be useful to us in the future. We leave the cave and see a dead enemy. We select matches next to him and burn him.

We go to the bloody door, where we see a hallucination. We select the gel and the diary. After that, we peer into the mirror and find ourselves in the hospital again. We go into the hall and read newspaper clippings about Leslie and the serial killer. Exit from the hospital through a broken mirror.

We leave the house and follow the path down, where the enemy will be. We kill him secretly and burn him. We go into the house and jump out the window. Going a little further into the forest we will see how the locals are turned into zombies. Run to the house in front of the zombies and crawl under the trap. The zombies will run into the trap and explode. There will be matches, cartridges, a first aid kit and green gel in the house.

Go to the next house, where there will be two more enemies. First of all, kill the enemy with the torch, and then hit the second one with the same torch. This way you will save matches. Go further (beware of ground traps) and do the same operation with two more enemies. After that, burn the two enemies near the gate and open the gate using the lever.

There will be a bunch of monsters outside the gate. I don’t advise you to contact them, but rather immediately run to the next gate and watch the video.

Chapter 3: In the Claws of Monsters

We get out of the water. Near the mountain of corpses, use a match to move on. We go into the house (be careful, there will be explosive traps in the house that react to noise) and on the second floor we find the doctor who was with us in the ambulance. Before going to the doctor, I advise you to examine the house. There will be a lot of green gel and matches. After examining the house, go find the doctor. The doctor will ask you to smoke the lever so that it distracts most enemies. We turn the lever and the doctor collects most of the enemies near the house into which he runs in person. First we go to the barn, there will be a lot of gel and other items. Then we go into a separate house with traps and on the second floor we find the “Agony” crossbow. Also, don’t forget to go into the house the doctor ran into. On the second floor there will be a shotgun and you will find a doctor who climbed into the attic and thereby saved his life.

The gate cannot be opened due to the chain getting in the way. You need to cut it off with a saw. Before the battle with the boss, I recommend clearing the village of other enemies so that they do not interfere. Go to the barn. The sadist will break the gate and rush at you.

Tactics:First, we find the “Agony” crossbow and create blinding bolts for it (one bolt can be found on the tower next to the house in which the doctor is hiding). After that, during the battle with the boss, we shoot from a revolver (about 10 bullets, depending on the difficulty level), and then we blind with a crossbow, approach and make a stealth kill. Thanks to this tactic, you will receive the achievement “ Knife Beats Chainsaw / The knife is stronger than the saw.”

After defeating the boss, collect the green gel and take his chainsaw. Use a chainsaw to cut the chains and move on.

Chapter 4: The Patient

Go immediately to the house opposite. The zombie will break down the door, kill him and break open the chest with ammunition. After this, we follow the doctor and find ourselves in the house of his brother, who also came under the influence of the Lighthouse. We shoot him in the head and kill him. We look at the drawing on the table, cut the corpse and take the key. We leave the house and go to a small closet. There will be a detective's diary on the door and a mirror inside. We use it and again find ourselves in the hospital, where there will be information about the doctor’s brother. Also, the nurse will lead us to lockers that open with a key. Open any locker using the key and take the contents.

Next to the doctor's house there will be a burnt house, which is unremarkable except for a ghost running out on fire.

At the exit from the house you will see a fire and a man carrying a woman to the fire. Shoot him in the legs and save the victim. She will run away and lead us to a place where there will be green gel and crossbow harpoons. After that, go to the house opposite and go down to the basement, where Leslie will be. Before going through the red door, turn into the passage and take a shotgun and a couple of harpoons. An invisible enemy with tentacles will climb into the basement and cast a barely noticeable shadow. Shoot into the shadows and thereby you will reveal the enemy, and then it’s up to the small matter.

We follow our companions and see that there are no stairs. But Ruvik appears, scaring our companions. We follow him and see an illusion after which we will find ourselves in the pool. We get out of it and go to the door. Ruvik will appear in front of us and create several zombies. Try to thin out the ranks of zombies using traps, and then collect them in a heap and shoot them in the head (it will knock down all the zombies, leaving only one to set on fire so that the rest die). After killing all the zombies, the slurry will subside and you will be able to move on.

Walk along the corridor until you see a woman crawling out of a corpse. It is useless to shoot at her, run back to the door. She will be knocked out by a zombie, which the spider will eat. We run through the door and go down the stairs. We bend down under the traps and go into the elevator. When exiting the elevator, set the body on fire to trap the spider in it. Open the door and use sprint to run to the door.

Go down until you see Ruvik. Now run back upstairs and watch how everything is destroyed, and after that you will again find yourself in front of the door.

Chapter 5: In the Depths

Before going through the main door, I advise you to turn back and walk through the chambers. There will be some gel and ammo, as well as an invisible enemy.

After searching the chambers, go into the main door and read the detective's diary. Take a new crossbow bolt from the case, and then go into the mirror. Once in the hospital, read the newspaper clipping, and then go back and go to the end of the corridor, where the door will open. Go there and go through the hole in the wall, and then jump down into the hole in the floor.

To go further you need to find a key card. We go through the door opposite. There will be two invisible people inside. We deal with them, go into the file cabinet and pick up the key card. At the exit, another invisible man will be waiting for you. We kill him, swipe the key card and follow Ruvik, who will lead us to a room with four walls. We look into the small hole and see a boy drawing. A door will now appear. We go inside and press the first button next to the corpse (pressing the wrong button leads to the death of the hero). He will be pierced and the blood will reach the wall. We look into the next wall and go in; press the first button. We also go into the third room and press the second button. As a result, the collected blood from the three rooms will create a door through which we will go and find our partner there.

We raise our partner to his feet and leave here. In the chamber, six zombies will attack you. Don't waste ammo on them. Take it to the oil puddle and wait until most of it comes up, and then set it on fire. All attackers will be burned, and you will be able to move on.

At the end you will reach a booby-trapped door. Wait until your partner neutralizes it and follow him. We watch a cut scene among the baths. We go up the stairs and use the mirror in the toilet to get into the hospital. We read the new newspaper and open a new ward where Leslie will be. After that, he will let us go and we can return to our partner.

We open the doors to the main hall, where the second partner will be and is also trapped. Joseph will be thrown down and we will have to cover him. Shoot an explosive bolt into a large cluster of enemies, and then finish off the rest with headshots. There will be ammo, a health syringe and grenades in the hall. In the closet there will be an electric bolt, which will be useful against a large concentration of enemies. There will be several waves of enemies. Pay attention to the enemies with dynamite, kill them right away, and then move on to others. After killing the last two enemies with dynamite, the waves will stop. Now we can help Kidman.

We follow the pipes. We find ourselves in a room where there are a lot of zombies. We ignore them, run to the last camera, crawl under the gap and go upstairs to the control panel. We set the top one to 22 and the bottom one to 5 and thereby free our partner. But it’s too early to rejoice. Our partners fell underground. We jump down and go to them. We squeeze through the gap and run all the way until we reach our partners. We help shoot from zombies and are attacked by illusions that will divide our team.

We go through the door, read the diary and go into the mirror. We read the newspaper and the list of missing people. Now you can go back. Beware of traps, there are a lot of them here and they are in unexpected places. At the end of the corridor a spider will attack us. Run back to the resin and set it on fire when it approaches. This will scare her away for a while. Remember closed door? Thanks to the spider, it is open. We go there and pull the lever. Now we go to the center and fight with the spider. Stock up on explosive bolts and grants. Lure her to the barrels and blow them up, then throw grenades or explosive bolts under her while she writhes in agony from the fire. After two or three of these fire traps you should kill her. You can also use ovens. On the left, go down the stairs and wait until she comes down for you, and then pull the lever. And on the right it’s the other way around; Climb first and then pull the lever. After killing her, the door will be free of liquid and you can move on. Don't forget to pick up 8000 gel from the spider.

Let's move on and watch the scene. After this, we deal with three zombies who crawled out of their bathrooms. They need to be laid on the ground, and then the shoots should be pulled out of their heads. After this operation, the device will explode, and you will be overwhelmed by memories.

Chapter 6: Not Ourselves

We wake up in the hospital and after the conversation we look at the photographs on the table. The light will turn off. Turn on the flashlight and leave the office. Go to the main mirror. After the cutscene, follow the nurse down and go to the end for another meeting with Leslie.

You will find yourself back in the real world. Run to the church where you will meet Joseph. Fight off the zombies until your partner breaks down the door. The next room will use the same tactics.

It's too early to relax. Pick up the sniper rifle, go into the room and pull the switch. After that, go upstairs and in short dashes shoot the machine gunners who will stick out of the opening cabins. Don't forget about the zombies that will run around this area and prevent you from taking out the machine gunners. After killing the main enemies, jump down and fight the butcher.

After the battle, go inside, go upstairs, burn the body and go into the elevator. Walk across the bridge, watch the cutscene, and then shoot the zombie in the head to save Joseph from execution. Go to his side along the beam, watch the cut-scene and fight off the zombies while your partner plays shaman with the gate. Run through the opened gate and you will find yourself in the market, and then in the cemetery, where Joseph will find a rifle and can cover you. At the end of the cemetery, two giant bosses will be waiting for you. Joseph will help you sort them out.

After this, go to the two horse statues and you will find yourself back in the hospital in front of the photographs. Run to the main mirror and return to real world. Walk a little further and you will find yourself in a room with a riddle. There should be corpses on altars 3,5,9, but there should be no corpse on altar number 7. After this, you can calmly pass and not die.

We get into the elevator, which will take us to the laboratory, where there will be a huge wolf. For now we don’t pay attention to him, we move on, stand on the button and find ourselves at the exit. Before leaving, that huge wolf will attack us and stun Joseph. We fight with him, after the cut-scene we run for Joseph’s glasses, ignoring the wolf. After this we go to the church, where the episode ends.

Chapter 7: Guardian

We go into the church and talk to our partner, and then watch the cut-scene. Go down into the hall and take the right passage. Kill the zombies and pull out the sign at the end. Go through the opened opening, knock down the lock at the gate and insert the sign into one of the openings.

Go to the right passage, listen to the audio recording there and turn right. Shoot the two gears and move on. There will be enemies inside, kill them and then open the gate. A little further you will find a sign. Cut it out and go through the resulting passage into the main hall.

In the left passage we close the gas valve and move on. We kill two enemies. Be careful, the hanging zombie will trigger a trap after it jumps off. After that, we go down the stairs and the hatch is closed behind us, and the gas is activated. We quickly close the first valve and run to the second, killing the zombies along the way. After that, we go down the stairs. Then just go through the rooms, clear out enemies and disarm traps. Eventually you will find the last sign. Cut it off and go out into the main hall.

Insert the last sign and go into the main entrance. Safehead is waiting for us there. Deal with the trap and move back a little so that the stakes fall. After that, run to next door, being careful of floor traps that can slow you down. Here you will meet Leslie, who again freaks out and accidentally activates the alarm. Safe Head will appear. Kill him and after that the room will be filled with gas. Run to the next room and activate the valve there. After that, run into the next room and also activate the valve. All this time you will be pursued by the Safe Head, but if you do everything quickly, he will not cause any special problems.

After cutting the second valve, kill the annoying enemy and go to the next valve, which he will break. Return to the beginning, where there will be a new valve on the table. Place it in place of the damaged one and turn off the gas supply. Now run down, climb the stairs and finally kill your pursuer.
Turn left, go down the stairs and the episode will end.

Chapter 8: The grain sprouts

A simple episode. Run through the cave and ignore the monsters. Quickly turn the lever and run under the spears. After that, turn another lever and go through. You will find yourself in a room with a trap and a panel. Insert it into the door with the sad side. A little further you will be covered by another vision. Run through the hospital and at the end you will meet a doctor. After the cutscene, go to the door and run away from the huge boss. At the end you will meet Ruvik and the episode will end there.

Chapter 9: Cruel Intentions

We find ourselves in the hospital again. Look into the next cell and follow the nurse. Look at the picture, take the newspaper and go to the mirror. We will be transported to another world. Go to a private hospital and start examining it. Here Ruvik will attack us. You will understand this by the change in the picture. You need to hide, you won’t be able to kill him, and if you get too close, you’ll die.

To open the central door we need to perform three brain operations. To access the third patient, you need to find the drums from the safe (the first drum will be on the second floor of the building in the central room, the second drum will be on the second floor in the library). Now go down and turn right. Insert the reels and enter the code: 11 top, 2 bottom. There will be a second head there.

We go to the left room and kill the zombies there. There will be a brain in the room that we can operate on. After finding the reels, go down and turn right. Insert the reels and enter the code: 11 top, 2 bottom. There will be a second head for the operation. The third head will be in the fireplace. You can get there from the library. Before doing this, shoot the red light to destroy the trap and survive. After that, we crawl under the fireplace and operate on the last head.

Having operated on all the heads and looked through all the memories, we go down to the central door. Run along the corridor and see the visions. After that, run away from here. A strip with traps awaits you, and then a run along the corridor shooting locks.

Having successfully avoided the trap, you will find yourself in Ruvik's room. Open the door and enjoy the beauty of sunflowers. Go to the farm and watch the memories. The barn is on fire! Pull the lever and then the valve. Go to the platform and from there shoot the lever, and then climb out the window.

They won't let us climb out the window, so we'll have to fight. Kill ordinary zombies and try not to get close to the huge monster. After this, watch the cut-scene, walk along the long vestibule and complete the episode.

Chapter 10: Master's Tool

I advise you to look in the mirror and talk with Ruvik’s “hatred” and read the next newspaper. After that, return to the world and go down the stairs. Kill the enemy secretly and go into the room. There, go up the stairs and at the end of the corridor take the generator. Go down and insert the generator in the next room. Go through the opened doors.

Go down and go to the end. There will be a broken switch. Go through the blue door and, ignoring the zombies, take the generator. Again, ignoring the zombies, run to the room with the broken grate, crawl there (be careful, there is a trap nearby) and insert the generator. You will have to go back another way. On the way to the lever you will have two mini-bosses. Move them away from the lever and freeze them. After that, quickly run to the lever, open the gate, pull the other lever to disarm the trap, and finally pull the last lever and go through the door.

Again our friend with black hair. For now we need to run away from her. Pull the lever and crawl under the gate. After that, close the door so that she cannot run after you. A little further you will find yourself in a location with fire traps. Pull the levers and then shoot the switches on the pipes. Repeat until you reach the elevator and meet Ruvik there.

Go to the end of the corridor and meet the doctor. Watch the cutscene. We were moved to the parking lot. Travel to the hospital and talk to Ruvik's "hatred" again. Now go fight the boss. Try to use freeze and electricity bolts. After that, shoot the opened eye ( purple aura near the boss will make it clear that the eye has come out) and end the life of the boss. Collect the gel, get into the elevator and the episode is over.

Chapter 11: Reunion

Walk through the ruined city until you reach the prison yard. Kill everyone there and wait for one of the zombies to knock down the door with his friends. Ignore them and run in there, grab the keys and run, dodging bullets to the main door. Open it and run across the bridge until it collapses.

Swim to the canal and you will see water creatures. Distract them with hanging zombies and swim to the paved area. Run through the ruined city until you come across a fake Ruvik and zombies. Kill everyone and move on, after which you will move through the mirror to the hospital. Read newspapers and clippings there, and then return to the real world.

Crawl through the hole and you will find yourself at a construction site. Zombies will come out of the container in groups of 2-3. Kill them all and go into that container. Now climb up the platforms to the other side, jump down there and call the trolley. Ignoring the zombies, climb up the stairs and get into the trolley. Shoot your enemies at the legs or torso so that they fall down. There is no point in shooting in the head, since they have masks that absorb damage.

We jump off the trolley and run through the offices. After a while, you will hear the screams of Kidman, who needs help. We jump onto the red container and pay attention to the yellow door. As soon as you hear the sound and the door rises, go there quickly. After that, go up the stairs and kill the dead people who are trying to catch Kidman and the dead man on the car below so that he does not interfere with us going up in the future. Now repeat with the corpses and the door the same as last time. Once on the other side, go upstairs and save Kidman. Fight off last dead and go down to the street. Go into the building opposite and watch the cut-scene.

We go down and find ourselves in a flammable zone. We secretly pass by all the enemies and turn off the valve so that we can then calmly open fire. After that, we go to the blue container (next to the place where they turned the valve), kill the enemies and take the key card. We go to the door and open it using the card. We go out into the fresh air, make our way through the ruins and meet Joseph.

Chapter 12: Trip

Shoot the healthy Arachnoid in the head to make him let go of the bus. After this you will be ambushed by zombies. Fight off the ambush (try to shoot at dynamite or a Molotov cocktail so that the snipers are also hit). After that, we shoot at the zombie with dynamite, and he will blow up the truck, and we will be able to move on. After some time, the Arachnoid will appear again. You already know the tactics.

We watch the cut-scene. Joseph was shot by one of the snipers. We run to the ambulance, ignoring most of the zombies. We take the first aid kit and return back. On the way back, a machine gunner will block the road. Kill him and take his place by starting to chop up zombies. Get on the bus, drive it and watch the cut-scene.

Chapter 13: Losses

Quite linear level. We go down from floor to floor, sometimes disarming traps and killing enemies.

At the end of the episode, we understand that Kidman wants to kill Leslie. Joseph and you will prevent this, but he will be wounded, and you will fail to God knows where.

Chapter 14: Hidden Motives

We go down the escalator. We kill Ruvik's double and a couple of zombies. Eliminate the trap and raise the gate. A little further there will be a lot of zombies in the cars, so try to eliminate them quietly or quickly run around. After a while, you will find yourself next to a strange-colored web. Set it on fire and move on.

You will find yourself in the catacombs. Run through them, ignoring the zombies. At the end you will come across an electrical trap. Wait until the awakened zombie is fried on it, and then crawl under it and pull the lever to disable the trap. Do the same with the second trap. Then read the diary and save.

After that, kill the dead man who crawled out of the grate and climb in there. There we will meet a monster, but do not shoot at it, the tentacle will take it and save us from having to waste ammo. We go further and turn left, watch your step so as not to touch the traps under water. Once in place, remove the fuse and turn off the trap. Now turn the valve and go to the place where the water left.

We go up the stairs, burn the cobwebs and go almost into the lair. We run to the end of the room and take out the fuse. The traps were turned off, and the infection swelled even more. We run to the beginning of the room and turn the valve. Now we return to the passage where there was water, but now it is gone. We run along the corridor and the tentacle of this creature grabs us. Shoot her in the face and she will let you go. We go up the stairs and solve the riddle. Go to the end and pick up another fuse so that you have exactly three of them.

The riddle is very easy. After solving it, start turning the lever and the boss will attack you. Try to use everything you have against him and don’t forget to hide behind the pillars. Sometimes the boss starts to hide. Look where the slugs are jumping at you and go to that place. The boss's face should be sticking out there. Shoot him in the face and he'll fall out of there.

After defeating the boss, return to the lever and turn it. After that, take the elevator and go upstairs. Go to the carriages, at the end of which Ruvik will meet you and take you again to the place with the baths. Remember the end of episode five? Exactly the same tactics here.

Chapter 15: The Root of Evil

We wake up in the hospital. We read the diary on the table, and then follow Leslie.

As a result, you will find yourself near the “lighthouse”. There you will meet Ruvik's memories. Eventually we will be transported to the arena. Fight off the zombies until a butcher with a rocket launcher appears in the arena. Get closer so he can pick up the saw and start running after you. After killing him, we will be able to move on, where two snipers and two dynamite men will be waiting for us. Kill them and move on to the slaughterhouse, where two safe-heads and a gradually rising water level will be waiting for us.

We go through the door and solve the puzzle. Here we need to go to the end and not get caught in the rays of light, otherwise we will be thrown back to the beginning. Somewhere in the middle there will be two levers, pull them, and then go to the end, avoiding the traps. At the end a huge saw will come out. Run away from it and don't step into the bloody puddles, otherwise they will slow you down and you will die. As a result, we find ourselves at the “lighthouse” again. We go inside and take the elevator. We watch the cut-scene and fight the boss.

First the monster will try to grab us with his hands. We run around them and find ourselves in the office. There we also run around his hands and in the end we find ourselves behind the machine gun. First we shoot at the red dots on the hands, and then we shoot at the head. After this, the monster will throw us away and we will have a bazooka in our hands. First we just shoot at the monster, and then we shoot at the head when it turns red. After the fall, take the final shot to Ruvik's head and watch the video.

Episode 1. Emergency call

Detectives Sebastian Castellanos, Joseph Oda and Julia Kidman, after another case on an urgent call, went to the Mayak psychiatric hospital. Having entered the building, we follow our partner into the observation room and find a doctor who will pronounce the name of a certain Ruvik. In recordings from surveillance cameras, an unknown person in a robe deals with the police with lightning speed and in the next second finds himself behind our back.

Having woken up, we look around and, having swayed, quickly and often pressing the shown button, we reach for the knife. We slowly creep up to the enemy and, after waiting for him to leave, we take a bunch of keys from the hook above cutting table. Turning around, go right and unlock the door. Having climbed the stairs and stumbled upon a trap, we run forward without stopping. Having been wounded and being imprisoned, we move exactly in the center and open floor hatch right in front of the obstacle that appeared. Rolling down, we shift first to the left, then to the right.

Oscar Connelly.

We go up the stairs, move to another part of the sewer and get to the far right room. Having risen to the boiler room, press the button to the right of the door and continue to move forward. When the enemy appears, we will hide in the locker and wait out the threat. We get out into the corridor and, in stealth mode, go to the next doorway around the corner. Having let the enemy pass and moving away from him at a sufficient distance, we begin to run away, going around the obstacle on the left side in the next room. We get to the elevator, go up to the top floor and, going into the hall, leave the building.

The city is mired in chaos with falling skyscrapers and collapsing roads. We jump into the van and, in the company of other survivors, we get out of the city.

Episode 2. Survivors

Having woken up from a nightmare, we pick up a jar of green gel from the table and look out into the corridor through the bars on the door. Follow the nurse to the reception area and save by signing in the register. We go further along the corridor, sit on a chair and improve the only available skill.

We return to the events from the previous episode: having got out of the burning car, we are surprised to discover that all those who were with us have disappeared. From the bedside table we select a syringe that restores part of our health, and from the gurney, with right side, – green gel. Moving along the path, we come across a box - we break it with a blow and pick up the green gel that is inside. We get to the cliff, pick up the lantern and go down. Having walked to the tent, we pick up a revolver and deal with the enemy with well-aimed shots to the head. Inside, in the corner of the tent, we will find a jar of green gel. Moving further, at the fork we turn left, pick up the green gel and continue moving along the right side. We disarm the trap by holding down the button shown. The details of the trap will later be used to make bolts for the Agony crossbow.

Having got out of the cave, we cross the territory and stumble upon a corpse, which we burn with the help of matches lying near it. You can only burn those enemies that are in a horizontal position. This is done in order to save ammunition. We go into the shack on the left side, take the green gel from the table and interact with the window to find ourselves in the hospital, where you can save (the magazine on the counter in the reception area) and improve your skills. We leave the hospital in the same way - through the mirror at the end of the corridor.

Having moved further, crouching down, we sneak up on the enemy and silently neutralize him. We go into the room, climb through the window and get to the ruins. We creep up on the enemy from the left side and, when he goes down lower and turns his back to us, we kill him. We go around the building on the left side, having previously disarmed the trap between the walls, and deal with the second enemy. Inside you can find weapon ammo, green gel and a syringe. Having walked further along the path, at the fork we go right, having first killed the enemy at the fire, going around him on the left side.

Behind the wall we wait for the enemy with a torch and deal with him as soon as he begins to move away from us. We go into the house, collect useful things in the room and break through the partition in the corridor on the right side. We use weapons to finish off the enemy. Open the box and take the key. We can also go to the next room, having first neutralized the tripwire in the corridor.

Sebastian Castellanos.

Returning to the fork, we go further and quietly deal with the enemy with a torch. We lure the enemy who is on the other side to the tripwire inside the house or to the traps near the cart. Having cleared the path, we reach the gate and interact with the mechanism on the left side, quickly and often pressing the shown button. We get to the bridge, keeping to the right and sneaking behind the walls so as not to attract the attention of the possessed. We deal with the lone enemy in front of the bridge and hastily move to the other side.

Episode 3. In the claws of monsters

Having got out onto land, we break the barrier and head towards the stairs, simultaneously collecting useful items from the tables. We go upstairs, search the hut on the right side and go into the building. Pay attention to the glowing wall booby traps - sneak up on them and neutralize them by pressing the corresponding button when the arrow is in the blue zone. We go into the room on the first floor, pick up the diary from the table and move through the mirror-portal to the hospital. We go into the reception area and follow the nurse to the storage rooms. We open the cell using the key that we found in the previous episode. We take away useful items, complete all the work in the hospital and return back.

We go up to the second floor, go to the end and find a doctor - Marcelo Jimenez. Having followed him, we will discuss the plan of action and, after waiting a little, we will turn the gate on the right side, quickly and often pressing the button shown. Going down, we prepare to “receive” two enemies. Having noticed the shooter, we’ll run into the hangar on the left side and immediately go up the stairs. We move to the other side, climb into the attic along the next ladder and, having broken the figurine on the table, we select the key that was under it. Having gone down, we exit the hangar on the other side and go right. We quickly deal with two revived enemies and the third one, which is around the corner, silently creeping up to it. We go up the stairs, go to the other end of the house and get inside through the broken window. We pull the lever on the wall as soon as the enemy goes down. In the corridor we take out a shotgun from the case, go up to the second floor and, having walked all the way along the railing, pick up the “Agony” crossbow from the chair. From the wall, to the right of the door, we remove a couple of harpoons, go out onto the balcony and silently neutralize the shooter.

Having gone down, we clear the area from enemies and return to the hangar. It is enough to approach the fence for the monster with a chainsaw to break out of captivity. He moves quite quickly, so we try not to let him out of sight and, if something happens, slow him down with shots from a shotgun or crossbow. Having won, we select a chainsaw and cut the chain of the gate mechanism.

Episode 4. Patient

Behind the open gate in front there is a shack with a mirror-portal, to the door of which a diary is attached, and a house, entering which we go into the room on the left side and find the distraught brother of Dr. Jimenez - Valerio. We fire a well-aimed shot in the head, burn the body and examine the X-ray image on the table. We interact with the corpse, make an incision along the entire body starting from the chest, and remove the key.

Following Leslie, we go into the neighboring house on the left side. We go down to the basement, overtake the patient in the last room and deal with a couple of enemies who have appeared. Following the disappearance of the stairs, the repeatedly mentioned Ruvik appears, who takes us into the sewer.

We go around the column on the right side and disarm the booby trap attached to it. Approaching the door, Ruvik will appear again and call big number enemies. We move away from the barrier and prepare to fire an explosive crossbow projectile or throw a grenade. If there is no ammunition, then we actively move around the territory and activate all kinds of traps by pulling the levers on the walls. Having finished with everyone, we go through long corridor and, faced with a creeping creature, we turn around and run back all the way. Then we go through the opened door on the right side, get to the room and go down the stairs in the corner. Next, bending down, we pass under the guy wires and take the elevator down. We quickly open the door and quickly run forward. We go down the stairs until Ruvik is in front of us. Going back up, after some time the stairs will collapse and we will fall down.

Episode 5. In the Depths

In the room we select the diary from the table, use the mirror-portal and are transported to the hospital. Returning back, we move along the corridor, looking into the chambers, and shoot the invisible enemy, who can be seen by the distortions of the air. We pass through the toilet, jump down to the lower floor and, having broken the barrier, we choose into the hall. The door leading to the neighboring building is blocked, so we go to the right and clear all subsequent rooms from the invisible inhabitants of the hospital. In the service room, we select the key card from the floor, return to the locked door and move on.

Going down the stairs, we find ourselves in a square room, where, looking through the cracks in the walls, we gain access to the rooms. In the room on the right side of the stretcher we activate the left button, in the room in front - the left button and in the room behind the back - the right button. Three bloody trails will lead to the room with Joseph. Having freed and healed our partner, we slowly make our way through the common tent so as not to wake up the patients. We go down to the lower floor, wait for Joseph to clear the explosives in the passage, and, after a small skirmish, go up the stairs.

In the room on the right side there is a mirror-portal. Having got out into the hall, we find Kidman and deal with the enemies approaching from all sides, collecting useful items in between attacks. Having examined the container in which the partner is located, through the indicated passage we go in search of the control panel. Having reached it, we set 22 on the upper dial, and 5 on the lower dial. Following Joseph and Kidman, we jump down into the rift that has formed around the container. We move forward and, once again teaming up with our partners, we help them defeat the possessed.

Left alone, we go into the first room, pick up the diary from the bed and use the portal mirror. We leave the tripwire in the corridor untouched and activate it only after we attract the attention of the enemies who follow us. Having reached the outermost room, we run away along the corridor from the creeping creature that has appeared. As it turned out, she is vulnerable to fire, so at the next meeting we arm ourselves with torches, corresponding bolts for a crossbow, and also shoot down barrels of fuel and use all sorts of traps in the territory. Having won, we go to the research room, shoot three patients one by one and, while they are in a supine position, quickly disconnect each of them from the power supply.

Episode 6. Not ourselves

Julia Kidman.

In the room with cells, we look at the photographs on the table and, turning on the flashlight, we get to the mirror in the corridor. We go down the stairs following the nurse, go into the room on the far right and leave the hospital. We climb over the wall, climb the stairs and head towards the buildings on the horizon. Teaming up with Joseph, we try to escape from the possessed and cover our partner while he disarms the trap. Having destroyed two, we push the barrels closer to the window and shoot at them when the next crowd of enemies comes running. After holding out for some time, we follow Joseph down to the ground floor and again hold back the onslaught of the enemies. Next, having got out of the building, we open the case on the table and take out a sniper rifle. In the corner there is a mirror-portal leading to the hospital.

We carefully examine the dilapidated buildings, disarming the booby traps on the walls. Having gone up and crossed to the other side, they will start firing at us from the booths on the central tower. We take a convenient position opposite the booth, preferably closer to the shelter, so as not to fall under a hail of arrows, take aim in advance and fire at the enemy holed up inside as soon as the lid opens. Thus, we destroy all four booths, go down to the foot of the tower and deal with the enemy with a chainsaw. To simplify the task, we use up the red barrel of fuel by blowing it up directly next to the enemy.

We go inside, go up the stairs and, if necessary, visit the room with a mirror-portal. We burn the corpse in the elevator and rise even higher. After blowing up the bridge, we select ammunition for a sniper rifle and, with well-aimed shots, kill two enemies dragging Joseph to the guillotine. We move to our partner via an impromptu crossing and cover him until the gate is open. We get to the market, explore it and go to the cemetery.

Having visited the room with a mirror-portal, we go outside and in the distance we notice Kidman running away with an unknown person. We move forward, actively using cover, and our partner will take care of the enemies. When the thugs appear, we shoot at them with a shotgun, trying to stay at a medium distance from them. We meet with Joseph at the indicated place and, after opening the secret passage, we will suddenly find ourselves in the hospital. We leave her through the mirror-portal in the toilet between the rooms with cells.

Having woken up, we get to a room with altars and levers. We pull the levers next to the near left and far right altars to lower the “sacrifice” and with the near right one, on the contrary, to raise it. We leave the far left altar unchanged, i.e. with a victim on it. We follow the “safe path”, get to the exit and stand on the floor button on the left side. Then we go all the way to the right and engage in battle with the monster. We do not allow the enemy to disperse - we constantly suppress him with fire. If the monster is hiding in the bushes, then we run away as far as possible and prepare to dodge to the side. Having won, we take Joseph and leave the territory. However, it won’t end there: your partner dropped his glasses, which he will have to return for. However, this time you can do without a fight: just pick up the glasses highlighted in blue and quickly return back, completely avoiding collisions with enemies.

Episode 7. Guardian

Having entered the church, we follow the altar and talk to Joseph. After Ruvik's next intervention, we will find ourselves in the catacombs. Having gone downstairs, we go around the shelves with numerous candles and go upstairs. Around the corner there are several enemies, having dealt with them, we reach the next turn and scrape off the lithograph from the stone door on the left side. Having entered the room, we go to the right, go down the stairs and shoot through the castle. To the right is a room with a mirror-portal. We insert the lithograph into the structure in the center.

Joseph Oda.

We go through the opened gate on the left side, unscrew the valve, quickly and often pressing the button shown, and go down into the prison block. Having dealt with the enemies, we shoot the carcass hanging on the hook from a distance, go forward all the way and, turning left, go down the stairs. We immediately unscrew two valves, one of which is right in front of us, and the second a little further, then turn left and go down. We move along the corridors, destroying enemies and neutralizing booby traps on the walls and the only tripwire on the floor. Ultimately, we will get to the stairs, climbing which at the very end we will find a stone door with a lithograph.

We go through the opened gate on the right side, go down and turn right. When approaching the edge, we look under our feet so as not to run into a tripwire. We shoot at the two mechanisms on the other side and stand on the lowered lift. Having gone up, in the distance we will notice a carcass hanging on a hook - we shoot at it and quickly move to the other side along the lowered platform. We open the gate, deal with the enemies, go up to the stone door and remove the lithograph from it.

We insert the lithographs into the structure, go down and, freeing ourselves from the trap, move back. Then we quickly run forward right in the center, avoiding other floor traps. Having met Leslie, we let him out of the cage by shooting at the lock on the chain. We open the gate by rotating the mechanism on the right side and enter into a fight with the butcher. When running away from the enemy, do not forget to watch your feet so as not to run into a trap. Having won, we get to the first valve and do not unscrew it completely, as the butcher will appear. Having dealt with the enemy, we finish the job we started and go into the room opposite. We unscrew the next valve, being distracted by the butcher during the breaks. The third valve will turn out to be damaged not without the intervention of the enemy, so we go back and select the required element from the table in the corner. Having lowered the gas level, we go down and, having gone to the end, go up the stairs. We finally deal with the butcher, get out and get to the stairs.

Walkthrough

If you don’t know how to complete a task, find the necessary item, or defeat this or that boss in the game, then you are welcome to the section Walkthrough. Here we publish a wide variety of videos of each level, collaborating with users on YouTube.

For each walkthrough, we attach a small plot description of the game and a list of missions so that you can immediately become aware of the events described in the game. In addition, we mention the author of the walkthrough with an active link to his channel so that you can subscribe to other user broadcasts.

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Map fragment: 1.

Poster: 1.

Newspaper: 1.

Audio diary: 1.

Note: 1.

Castellanos' personal file: 1.

7.1. Church
The Evil Within. Walkthrough

We enter the cathedral hall. Take it from the bench on the left wall 5 matches, in the center on the left bench 2 buckshot. On a hill at the table there is 500 gel.

Map fragment (13/28). On a hill from the pulpit we take a map.

We communicate with Joseph, he is again overcome by suicidal attacks due to the piercing sound. At this moment, Ruvik appears, everything around turns out to be weightless, and we fall into the dungeon.

7.2. Tomb
The Evil Within. Walkthrough

We go out into the stone hall. There are a lot of clay urns near the walls, break them and collect random objects. In the center there is a coffin with relics, on the side of it there is 2 trap parts. Installed in the left corridor mine, we neutralize it, nearby 3 rounds.

Let's go to big picture, we go up the stairs, there are 3 enemies walking at the top. In the left side room in open coffin take 1000 gel, next to it 2 rifle cartridges.

At the end of the corridor we examine the wall with the image, take out old lithograph. On the right side of the table we take 7 rounds, and gel in the bins. At this time, the image will open from behind, we enter new room. We collect items from the tables: 2 trap parts, 800 gel.

7.3. Three tiles

We go down the stairs, from afar we will see how a huge monster closes behind itself stone gate. We break the castle, in front of us is a stone slab with three recesses, three lithographs need to be inserted into them. We insert the 1st person, this will open the passages on the left and right. To the right of the stove there is 300 gel and a room with a mirror.


Psychiatric Hospital "Mayak"


Left path. You can go to any corridor, first we go to the left, further from the mirror. There is a gas pipe on the way, turn the valve to shut it off. We find ourselves in a corridor with cameras, there are 3 two-headed enemies - Alter Ego. One is walking, the second is suspended on a rope, the third is locked in a cell, so you can deal with them one by one. It is impossible to kill them silently from behind, it is impossible to knock them down by shooting at their legs. It is better to shoot them in the head with a shotgun, and after they fall, immediately set them on fire with a match.

In the side chambers we will find 5 cartridges, 4 matches. Ahead in the room with electric chair There is 1 grenade, hidden near her mine. On the right, on a hill, we see a mechanism with a lever, press it, this will cause a slab to fall onto two enemies on the right. We go to the second chamber on the right and collect the remaining items: 3 rifle cartridges, 2 trap parts, 1 syringe, 500 gel. After this, we can go down into the round hatch on the left.

When we find ourselves below, the hatch will be closed behind us by a monster with a safe on its head - the Guardian. Poisonous gas will begin to come out of the pipes. To avoid suffocation, you need to quickly close 2 valves, time is limited. The first valve will be right in front of us, then we kill the monster in front and turn another valve. After that, let me collect the items around: 3 trap parts, 5 cartridges. We go down into the lower tunnel.

7.4. Left path

There are 3 monsters in the corridor, we can detonate a mine near them and finish off the survivors. We go out into the crypt. On the left there is a dead end where there is 500 gel and mine. On the right we turn the lifting wheel to open the grate.

There will be a stretch just around the bend, remove it. There are 3 crawling monsters here; you don’t have to waste matches on them, but trample them with your feet. At the end we turn another valve.

We go up the stairs, in the lying body we will find 1 harpoon. At the end of the corridor we take out 2nd old lithograph. The image will open and we will go back to the central hall.

7.5. Right path

From the hall we go to the right corridor, closer to the mirror. We go down to the room where there is a harmless trap with ceiling slab with spikes. We collect here 3 trap parts, 1 syringe, 500 gel.

We go into the corridor with rails, take 7 rounds. On the way we deactivate stretching. We enter square room, where spikes are installed on the ceiling. We do not enter the dangerous room, but shoot from afar at two gears, this will cause the plate with spikes to fall. We stand on the slab and go up on it, like on an elevator. A two-headed monster will fall onto our platform, we shoot off one of its heads, and when it falls, we set it on fire.

7.6. Right path, 2nd floor
Walkthrough of the game The Evil Within

We go out into a room with a recess in the center, on the other side there is a monster hanging. Ahead we destroy the urns, behind them we climb into the low corridor. On the other side we kill the monster and spin the wheel. At this moment, 5 monsters will come out, we can test the trap in the center on them: first we lure them into the recess, then press the lever.


Secret. Let's go to double doors, where the monsters came from, we collect 2 buckshot, 2 trap parts. There is 1 more enemy walking in the lower corridor; there are several tripwires and mines on the way. We reach a dead end where the bodies lie in a circle, we collect 1000, 500, 300, 300 gel from several bottles.


We return to the main path, turn the wheel to open the door. In a small room, 3 monsters will attack us. We quickly climb onto a hill, press the lever to lower the plate and kill the enemies.

At the end of the corridor we take out 3rd old lithograph. We go out into the central hall, insert our face into stone slab, we go into the basement.

7.7. Obstacle course

At the end of the corridor we will see the Guardian, he will activate falling plates with spikes. The hero gets caught by one of the mines, we quickly get out. We approach the traps a second time. Now the slabs will fall behind us, and we will need to run forward. The camera view will change. You don't have to run, you can walk. The main thing is not to fall into mines with wire.

We enter a room with many safes on the floor. We find Leslie locked in a cell and free him. Beside him 1 buckshot. We spin the wheel to let Leslie pass further, he runs away.

7.8. Boss: Guardian
The Evil Within. Walkthrough

1 site. The Guardian will appear in front of us, armed with an ax and a bag of meat. We move away from him, shoot with any weapon, but it is better to use explosive bolts, or a combination of cryo-bolts, and then a sniper rifle. The keeper runs jerkily, you need to wait until he walks more quietly and attack at that moment. When we kill the enemy, the door forward will open, but he will appear there again.

2 platform. At the entrance there is 1 syringe. Here the room is gradually filled with gas. We tighten the valve on the right; we can have time to tighten it before the Guardian appears and approaches us. We run into the opened round hatch.

3 platform. We find the wheel on the right and spin it. If in the previous room we ran away without killing the Guardian, we will see through the bars how he will kill himself in order to appear in a new place near us. Here he will scatter mines behind him, we can immediately shoot at them to cause damage to him. Let's kill him again.

4 platform. We return to the first room where Leslie was locked, now there is a new corridor on the left, when we return. When we enter, we will see that the Guardian has broken the valve. We return to corner corridor, we take a spare one from the table valve. We kill the Guardian again, use the valve to deepen the pipe. The gas will completely dissipate, and we will be able to go down the inclined stairs under the pipe. The Guardian will continue to appear after death. We reach round hatch, we lock it behind us.

7.9. Cave
The Evil Within on PC

We go up to the trap with the slab. Here we will be attacked by a safe head without a body, we fight it off and throw the safe under the stove. The Guardian that appears will be flattened by a plate with spikes.

We go out into the cave. On the right at the dead end we can take 800 gel. On the left on the main path there will be 500 and 500 gel. We go down the stairs and the episode will end.

Episode 8. The grain will sprout

Number of trophies and collectibles at the location:

Map fragment: 1.

Audio diary: 1.

Note: 2.

Castellanos' personal file: 1.

8.1. Cave
Secrets of The Evil Within

There are 3 two-headed monsters wandering ahead. One of them will have a long tongue, don't come close. We collect ammunition from boxes and urns. There are several puddles of water on the ground; we can lure enemies there and shoot with electric bolts.

There is a lying monster at the door, we kick him until he gets up. We break through the boards on the way, the tunnel will lead us to a room where there are 2 more monsters. Here lie 2 buckshot. Turn the wheel to open the grille in front.


8.2. Shelling
Secrets of The Evil Within

Next you need to run along the path, which is constantly shot through with arrows from the left side. We wait for the next salvo to pass, run and hide behind a rock. At the halfway point, you can take 500 gel and another 500 gel in the boxes. We make two more dashes. At the end we squeeze through a narrow place between the rocks.

8.3. Small monsters

On the right we pass behind the rocks, take 6 rounds, 1 flash bolt. From wooden wall small crawling monsters will come out, we can just trample them. Let's go back and spin the wheel. We descend into a half-flooded tunnel. On the left we break the boards, behind them at the dead end we take 3 rounds, 500 gel.

We climb over the fence, ahead is a pond with small monsters. Further on the way is 1 two-headed monster. We squeeze between the rocks.

8.4. Room with spikes
The Evil Within. How to get

We go into the room with wooden buildings. On the left we take 1 explosive bolt.

We enter narrow room with spikes, we examine the woman’s body. Nearby we find a stone slab with drawings. There's a little puzzle here: you need to choose which side to insert the tile into the door. If we make a mistake, we will die. There are drawings on both sides of the slab; on one side it is stained with blood. Since the woman died, it means she inserted the tile incorrectly and splashed blood on the wrong side. Conclusion: insert the tile with the clean side facing you.

8.5. Hospital

We run through the cave, see piercing sound waves, and find ourselves in the hospital corridor.

We reach the end of the corridor, it leads to a round room with baths. Here the doctor talks about what the hell is going on here. We are connected to a system that connects minds. When locations change abruptly, we are actually jumping from one person’s memories to others. Everyone connected to the system contributes to the memories, but another doctor named Ruvik is in charge and can easily make his own changes.

We find ourselves in an empty round room. We collect all the items here and leave.

IN narrow corridor A huge four-legged monster will chase us. The direction of the game camera will change, we run forward to the screen. At the end we will meet face to face with Ruvik.

Episode 9. Cruel Intentions

Number of trophies and collectibles at the location:

Map fragment: 3.

Poster: 1.

Newspaper: 2.

Audio diary: 1.

Note: 3.

Castellanos' personal file: 1.

9.1. Hospital

We leave our room. Together with the nurse, we approach and look at the picture above the stand with posters. It depicts a family; in the crossed-out face of the son we will see the face of Ruvik. After that, let's move back in time.


We go into the corridor with solitary cells, sound waves come from there. We find ourselves in a black and white forest and approach a sunflower. Ruvik appears here, after he disappears everything will turn into color, we can explore a new location. There is a raised bridge at the back, there you can find 500, 500 gel. At the dead end on the right there is another 500 gel.

Through the gate we enter the courtyard of a country mansion. We break several barrels and boxes along the walls. Behind the left grille of the gate there is 1000 gel, on the left at the dead end we will find 1 buckshot, on the far left bench 4 rounds.

9.2. Mansion
The Evil Within. Walkthrough. 2015

We enter the building, we see how the doctor doubles Leslie behind a door with many locks. Lies on the chair on the left 1 syringe, under the left stairs 500 gel. Under the balcony on the left there is a room with a mirror.


Returning to the mansion, we enter the adjacent open door of the dining room and take 300 gel.

We go through the inconspicuous door on the right. There will be two mines on the way, take the bottles and throw them at them to quickly defuse them. We'll find it in the kitchen on the right 4 rounds, between the shelves 1 flash bolt, 1000 gel. In the last dead-end room there is a laboratory table with a brain on it for trepanation. We listen to the audio recording, we need to stick the pin into the brain area F-7 Consent. You can see the location of the zones on the sheet at the bottom left if you hover your mouse over it (the zone is in the bottom left part of the brain, to the left of the bottom pin).

We'll see a flashback: Dr. Marcelo talking to Dr. Ruvik.

9.3. Library
Walkthrough "Evil Within"

On the way back there will be a blue flash - this means that Ruvik has appeared behind us. There is no need to run fast, otherwise he may appear in front of us, we just move away from him for 15-20 seconds. Thus, he will appear several more times in certain places of the mansion.

In the foyer, don’t go into the right door yet, go to the 2nd floor in left door. Ruvik may appear here. We take it from the shelf 1 cryo bolt, on the wall mine, on the table 2 buckshot, 300 gel. We climb onto the second tier of the library, under the painting we take top dial of the safe. We remember that the picture shows 11 people with bags on their heads.

In the library we enter the side corridor, there are 2 enemies sitting near the body. There is a nearby 1 trap part. Further down the corridor mine. We enter side door, let's find ourselves in the bedroom, there is 4 rounds.

In the next bedroom there is on the table 1 first aid kit, in the chest of drawers 2 matches, next to 500 gel. An enemy will enter the room, fight him off.


In the corridor we reach a turn. On the left are unopenable double doors, on the right there is another door, and on the side is the entrance to the bathroom. There is a bottle of 500 gel in the toilet.

When we reach the end of the corridor, millstones will appear from the double doors at the back, and we will begin to be pulled there. We aim and shoot at the red light at the top of the door. Through the door we get into another bedroom. Here the bedside tables are empty, and the large chest of drawers 1 syringe.

In the far bedroom we climb through the stone hatch in the fireplace, we find ourselves in secret room laboratory. Let's take it 1 burst bolt, 1000 gel. We examine the brain and listen to the audio recording. You need to stick the pin into the zone A-2 Fear, on the sheet below we will see its location - opposite the lower installed pin.

9.4. Top floor

Through the fireplace we return to the room, we will see the ghost of a doctor communicating with the murdered parents. Ruvik may appear here. We go further along the corridor, enter a trophy room with many screens.

Opposite lies a corpse that will come to life, next to it is 500 gel. We kill the masked enemy. Through this room we will return to the foyer through the right door.


In the foyer on the 2nd floor we enter the central double doors and find ourselves in the gallery. We take it on one table bottom dial of the safe. We remember that there is a picture hanging nearby that depicts 2 people.

9.5. Music room
The Evil Within. Walkthrough

In the foyer on the 1st floor, go through the right door and find yourself in a gallery with paintings. On the left table in the center there is 1 syringe, side 3 matches.

In the side room 2 rifle cartridges and an old woman with an ax behind the curtain. In the second side room 2 buckshots and a mine. In the far music room to the right of the piano there is 1 grenade. On the left is a picture with a safe and two dials.

Safe puzzle. On the top floor we found two dials, we insert them. You need to enter two numbers top 11, bottom 2(based on the number of people in the paintings). The door will open, revealing a third laboratory room with a brain. We need to get into the brain zone C-4 Hope(between the top two pins, slightly to the left of their middle).

When we return, we will see ghosts. Ruvik plays the piano, Doctor Marcelo came to him for funding the hospital. During the conversation, it turns out that Ruvik’s parents have disappeared, and he himself does not want to help maintain the hospital. Before this, Marcelo supplied Ruvik with patients for experiments.

9.6. Ruvik's memories

Having examined all three brains, we return to the foyer, enter the opened big door. In the endless corridor, Ruvik catches up with us. After his touch, we look at his memories.

We are in the room where little Ruvik is dissecting a pig. On the table nearby we can take 1 burst bolt. We pass along the corridor, meet the big bloody Ruvik, we run away from him into another corridor.

In front of us is a long room with spikes on the ceiling and stretched wires. On the right we can take 300 gel. The spikes lower slowly, the main thing is not to touch the wires, otherwise the ceiling will collapse instantly.

9.7. Labyrinth
Walkthrough of the game The Evil Within

We find ourselves in a corridor with mannequins. Ahead is a labyrinth with lattice walls appearing; we are being chased by the bloody Ruvik, passing through these walls. We perform the sequence of actions:

1. Here we find 2 cartridges, because there is a castle ahead that can only be broken with a shot.

2. On the right we go behind bars, shoot at a mine from afar, take 300 gel and more 2 cartridges. We shoot at another castle.

3. There are three traps on the way, turn left. We go around the next mine if there are no extra cartridges.

4. We walk along the shaft with peaks, crouch down so that we don’t get hit. We knock down the last castle on the way.

5. We run along the corridor between the mannequins, the view of the game camera will change, we run towards the screen, without saving stamina.

9.8. Barn on fire

Through the corridor we go out onto the street. We walk through the field of sunflowers to the barn. On the left you can take 3 rounds and 300 gel. On right - 2 rounds, 2 rifle rounds. We enter the barn and see memories. Here young Ruben played with his sister Laura, and local residents at this time the barn was locked and set on fire.

On the left there are two wheel mechanisms. First, we turn the wheel against the wall to move it into the elevator. Then we turn the wheel on the side to lower it. We enter the elevator and shoot at the side wheel.

9.9. Boss: Ruvik

We are trying to get out of the burning barn through the window, but Ruvik appears and throws us back. The bloody silhouette of Ruvik himself is invulnerable, but he will constantly summon ordinary enemies, and they must be killed. There are 2 buckshots, 1 gapun, but we will get most of the ammunition from killed enemies.


After the victory, we will see how Ruvik will raise the spirit of the deceased girl. We find ourselves in the corridor, reach the room, go through the opening between the bookshelves.

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