Games on the playground. Games, activities, fun on the summer school playground

Games with children on the playground.

Circle games:

  • "At Uncle Abram's»

All the players stand in a circle and, together with the leading choir, pronounce the words, simultaneously moving in a circle: “Uncle Abram has forty sons, forty sons and forty daughters. They didn’t drink or eat, they all looked at their uncle.”
After these words, the leader names a part of the body: “Right hand”, all participants shake their right hand, repeat again: “Uncle Abram has...” After repeating, the leader leads to the words “ right hand"adds" left hand“and everything about “Uncle Abram” is repeated again, etc. By the end of the game, all parts of the body are in motion:
“Uncle Abram has forty sons, forty sons and forty daughters.
They didn’t drink or eat, they all looked at their uncle.
Right hand, left hand,
right leg, left leg,
right shoulder, left shoulder,
right eye, left eye,
head!"

  • "We're hunting a lion"

Children expressively repeat after the leader the rhyme “We are hunting a lion” and make the appropriate movements.

We are hunting a lion.
We are not afraid of him.
We have a long gun
And a spyglass.
Oh! What is this?
And this is a field: top-top-top.
Oh! What is this?
And this is a swamp: champ-champ-champ.
Oh! What is this?
And this is the sea: glug-glug-glug.
Oh! What is this?
And this is the path: shur-shur-shur.
You can't crawl under it.
You can't fly over it.
There is no way around it, but the path is straight,
We went out into the clearing. “Yes, it’s a lion! Oh, mommies!” - They got scared of him and ran home.

Along the path: shur-shur-shur.
By sea: glug-glug-glug.
Through the swamp: champ-champ-champ.
Across the field: top-top-top.
We ran home.
The door was closed.
Wow! (exhale) Tired.
Well done!

  • « a ball flies across the sky"

The words of this game are learned in advance with the children. During the game, words are replaced one by one with movements, which the leader agrees on with the children in advance.

The ball is flying, flying across the sky

The ball flies across the sky,

But we know, the sky is a ball,

It won't reach

Flies - the arms are shown waving, flight is depicted;

Across the sky - forefinger the right hand is raised up;

Ball - draw a circle in front of you with your hands;

But we know - hands lean against the chest;

We spread our hands in front of us;

No way - hands are crossed;

  • "monkeys"

The presenter says the words: “We are funny monkeys, we play too loudly. We clap our hands, we stomp our feet, we puff out our cheeks, we jump on our tiptoes and we even show each other our tongues. a ponytail on the top of the head. We’ll open our mouths wider, we’ll all make grimaces. When I say the number 3, everyone will freeze with grimaces.” The players repeat everything after the leader.

  • " dolphin "

The children take out their cameras and take pictures of the dolphin, which the teacher portrays. Photo is cotton.

  • "football"

The presenter stands on the stage so that everyone sitting in the hall can see him. He asks the spectators if they want to hear the fans actually scream at the match? The audience answers: “Yes!” Assignment: when the leader waves his right hand, the right half of the audience shouts: “Goal!” And when you wave your left hand, the left half of the hall shouts: “Barbell!” The presenter can wave each hand once or several times in a row with one hand, and then raises both hands up, and the audience shouts both words at the same time. The result is the same noise as during a match.

Chair games:

  • “If you have fun, do it like this”

If you're having fun, do this (two claps).

If life is fun, we will smile at each other,

If you have fun, do this (two claps).

In the following verses, instead of claps: two snaps of fingers, two claps on the knees, two stamps of feet, two jumps, we shout the word “good!” And the last verse sounds like this: “If you have fun, do everything!” And after each line you need to repeat in turn all the movements from each verse

  • "ring"

Players sit in a row and cup their palms in front of them. The driver holds some small object in his palms, usually a coin or a ring. Then he goes around all the players in turn, putting his folded hands into the “boat” and saying:I wear and wear a ring and give it to someone

and quietly places this item in the palms of one of the players. Then he says:

Ring-ring, come out onto the porch!

And the “marked” player must jump up from the bench and run out. At the same time, the task of the other players is to keep the runner in their ranks, so the “chosen one” tries not to show that it was he who got the treasured item.

  • "gardener"

The driver becomes a gardener, the others choose the name of the flower to their taste and only respond to it. The driver gives a start with the words: “I was born a gardener, I’m seriously angry, I’m tired of all the flowers except ... (the temporary name of any of the players is called, for example “rose” "), "Rose should immediately respond: "Oh." Gardener: "What's wrong with you?" Rose: “In love” Gardener: “With whom?” Rose: “To the tulip” Tulip: “Oh” ... And then the dialogue continues between him and the rose, etc., the gardener may rightfully be among those chosen, I note that the main burden falls on him, since the names of the flowers are quickly forgotten , and the gardener is remembered and called most often.

  • "guess the object»

Game options, from simple to complex.
Several small objects (toys, cubes, utensils) are placed on the table.

The driver makes a wish for one of the objects and begins to describe it, naming its various characteristics (color, shape, purpose). As soon as one of the players guesses, he raises his hand and names the object.
The driver makes a wish for an object. Players take turns asking the driver questions to find out the characteristics of the object: “Is it red?”, “Is it spherical?”, “Is it used for food?” - and so on. The driver can only answer “Yes” or “No”. Direct questions requiring the name of an object, such as: “Is this a car?” - are prohibited.

Games on the site:

  • "zoo"

Children turn into animals, and the teacher must guess who they are portraying.

  • " colors"

Players are asked to find objects of a certain color on the site. For example, touch yellow color and they look for objects of that color on the site. At the same time, the teacher counts to 10.

  • . "Ali Baba" or "forged chains"
    The players are divided into two teams and stand, holding hands, facing the opposing team, at a distance of 5–7 meters. One of the teams starts the game with the words: - Ali Baba!

The second team answers in unison:

What is the servant about?

The first team speaks again:

Fifth, tenth, Sasha is here for us!

In this case, the name of one of the players on the opposing team is called. The named player leaves his team and runs to the enemy team in order to break the chain, i.e. release the players' hands. If he succeeds, he takes the player who unclasped his hands to his team. If the chain is not broken, then he remains on the opposing team. The teams start the game one by one.


Active entertainment on fresh air improve coordination and dexterity, develop reaction and intelligence, and also improve your mood! What games should you offer children during their summer holidays?

At the city playground or while relaxing in the country, offer your child one of the outdoor games that you can play with the whole family or by inviting friends to participate!

"Prohibited Movement"

First, a leader is selected, after whom the players follow at a fairly fast pace in a chain and repeat all movements, except one, agreed upon in advance (for example, it is forbidden to jump or raise your arms up). The one who made a mistake ends up at the end of the chain. The winner is the most attentive player who made the fewest mistakes over several “rounds.”

"Cones, acorns, nuts"

Participants are divided into teams of three people each and agree which of the three will be the cone, who will be the acorn, and who will be the nut. As soon as the presenter shouts: “Bumps!” — each “big shot” runs to another team. The presenter’s task is to have time to occupy any free seat. The one who is late will drive in the next round.

"Houses"

Draw circles with chalk on the asphalt or a stick on the ground - there should be one less of them total number players. At the command of the leader, everyone runs to the “houses”. The player who did not get the mug becomes the leader.

"Owl"

For the game, a leader and an “owl” are chosen, the rest of the participants become birds. When the host announces that it is daytime, the players run freely around the site and have fun, and the owl sleeps. As soon as “night” sets in, the birds must freeze in place, and the owl that has gone out hunting must grab those who move. The last remaining birdie wins.

"Fishing"

The players stand in a circle (these are fish), with the adult leader (the fisherman) in the center. He takes a light rope by one end and begins to untwist it at a distance of 10-15 cm from the ground. The task of the “fish” is not to get caught in the net, that is, to jump over the rope. The one who gapes is eliminated. Accordingly, the jumping participant wins. Please note that the jump rope needs to be really light and soft, so that if the child does not have time to jump, it will not hurt him.
"Border Guards and Paratroopers"
Participants are divided into single paratroopers and border guards. The latter move only in a chain, holding hands. At the leader’s signal, the paratroopers begin to run around the site, and a detachment of border guards begins to catch them. The one around whom the catchers have closed a ring is considered caught.

"Traffic light"

On the playing field, at a distance of five meters from each other, draw two parallel lines. The participants stand on one of them, and the leader stands in the center of the field, with his back to the players. Water names a color. If the player is wearing clothes of this color, he remains in place; if not, he runs over to the opposite side, and the leader tries to catch him. The one who is caught becomes the leader. At the same time, repeating colors and changing clothes behind the host’s back is prohibited.

"Crocodile"

The guys are divided into two teams: the players of one of them think of a word and show it with a pantomime, the participants of the other try to guess it. You can play for speed (who can guess the fastest), or you can play for points (in several rounds). It is better to choose words that are simple and understandable to all children, otherwise you will end up with the game “Broken Phone”.

For 3-4 year old players, from 5 people to seven players (including an adult) should take part in “Crocodile”, for older preschoolers - from 4 people.

"I was born a gardener..."

Each participant nominates himself as a flower - a rose, a chamomile, a cornflower... The players' task is to remember who is who. The presenter says: “I was born a gardener, and I’m seriously angry: I’m tired of all the flowers, except ...” - for example, hyacinth. “Hyacinth” responds: “Oh!” - "What happened to you?" - “In love!” - "In whom?" Let's say, a rose. Now the “rose” should cry out and name the next flower - and so on until everyone gets tired of it. Play "Gardener" better company at least four people.

"Broken phone"

The first player thinks of a word and whispers it in the ear of the second. He quickly conveys what he heard to the third - and further along the chain. As a rule, the initial and final versions of a word rarely coincide - to everyone’s amusement.

"Edible - inedible"

Participants stand in a circle. The first player throws the ball to one of his friends and at the same time names an object. If this “object” can be eaten, the child catches the ball, in turn says the word and throws the ball to the next player. If we were talking about something inedible, you just need to hit the ball.

"I know five names..."

IN classic version This is a game for one or two people - the ball is hit on the ground, and for each hit it is called by name. But you can also play with a group! Everyone stands in a circle and, throwing the ball to each other, calls out names. Whoever hesitates is the one who lost. By the way, during the process of this game you can quickly learn the days of the week or months.

Who will take the circle faster?

The players are divided into 4 groups, join hands and form 4 circles. These circles should be at the same distance from a circle drawn in the center of the site with a diameter of 2 - 3 m. At the signal from the group leader, they try, without releasing their hands, to get into the central circle as quickly as possible. It is allowed to prevent other groups from entering this circle. The winner is the group that manages to break into the circle without releasing their arms.



Extra on a walk

Children in pairs, holding hands, walk in a circle. Two leaders: one runs away, the other catches up. The person running away from pursuit takes one of the pair by the hand. Then the one who remains becomes redundant and runs away. When the one catching up touches the one escaping, they change roles.



Canadian roosters

For this game, a circle with a diameter of 2-3 m is drawn on the ice. Each player has a stick, which he holds from behind with both hands to prevent them from using it. When the whistle blows, two players, sliding on one foot, move into a circle and, pushing each other with either their right or left shoulder or leaning to the side, try to make the opponent lose his balance and step on the other foot, or at least end up with one foot behind outside the circle.

Whoever pushes out the opponent is the winner. He stays in the circle and meets a new partner. Defeat five - get a prize.



Owl

They choose a driver - an “owl”, the rest of the children pretend to be birds. The birds run freely around the site, flapping their arms like wings. The “owl” is sitting in a hollow (a designated place on the site). When the leader says the word “Night,” the owl flies out of the hollow and runs around the area, vigilantly watching the birds. Birds at the signal “Night” must stop in place and not move. Whoever moves, the “owl” takes him into her house, and she herself runs out onto the site again. When the leader says “Day,” the “owl” hides in a hollow, and the birds, except those led away by the owl, begin to fly. The game is interrupted when the owl takes 3 birds to itself. Then they choose a new owl and the game resumes.



Listen to the signal

Children walk in a column one at a time. The presenter gives pre-agreed signals - sound signals (clap of palms). For example: when the leader claps his hands once, the children run, when he claps twice, the children sit down, when he claps three times, the children walk.



flying ball

The game includes exercises to develop strength. The ball is thrown in a sitting position between students arranged in random order in teams. The team that drops the ball less often wins.



In Hat

The driver is selected. The driver's task is to make the player wearing the hat look bad. However, the other players constantly pass the hat to each other. If a player is given a hat, he must stop and put it on. It is prohibited to run while holding a hat in your hand.

If the driver manages to insult the player wearing the hat, they change roles. The roles of the driver and the player who dropped his hat on the ground or forgot to put it on his head change roles.

To make the game more dynamic and interesting, you can introduce several (two to four) drivers and several hats into the game.



Through the chain

The game is played in a grove, copse, or bush. Two squads of equal size play. One detachment, moving 0.5-1 km from the second, turns into a chain and faces the other. The distance between players in the chain is 15-20 steps. The players are masked. Behind the squad, parallel to the chain of players, mark the finish line for the second squad. There is a chain of 30-50 m to it. It could be a path, a ditch. Each member of the second squad is given a flag. The task of the detachment is to penetrate the enemy’s chains and cross the front line without allowing themselves to be exposed. The leader announces the start of the game with a whistle, then takes a place in the chain of the first squad to observe compliance with the rules of the game. The flags of those detained in the chain of players are taken away. If the players of the second squad manage to carry at least half of the flags through the chain of the first squad, they win; if they fail, the first squad wins.



Multi-colored rings

Nadezhda Lichman
Card index of outdoor games on summer playground for children five to seven years old

Very useful games outdoors. Children play outdoor games with great pleasure. In outdoor games, not only physical abilities are developed, but also mental ones, and moral standards are mastered.

They develop basic movements, relieve mental stress from

educational activities, moral qualities are cultivated.

Cheerful and exciting games Help children better cope with cold weather. Playing together brings children together; children get joy from overcoming difficulties.

Goals of outdoor games:

develops agility, attention, speed, endurance, independence, perseverance, organization, endurance, sense of rhythm, verbal memory, collective interaction, and the desire for mutual assistance.

Medium mobility games

"Golden Gate"

All children participate in the game. They choose two players, they step aside and agree which of them will be the sun and which will be the moon. Then they face each other, hold hands and raise them to form a gate. At the same time they say:

The Golden Gate does not always allow entry:

The first time is forgiven, the second time is forbidden,

And we won’t miss you the third time!

The gate closes at the last words and catches the one who did not have time to pass. The detainee is quietly asked which side he would like to take: the sun or the moon. He chooses and stands behind the corresponding player. The rest go through the gate again, and again one of the participants ends up in the sun or moon group. And so on until all participants are distributed."

Base game "Baba Yaga"

Children create a circle, “Baba Yaga” stands in it, she has a broom (twig). Children move in a circle and say:

Grandma - Hedgehog, a bone leg, fell from the stove and broke the leg!

And then he says: “My leg hurts!”

I went outside and crushed the chicken.

I went to the market and crushed the samovar,

I went out onto the lawn and crushed the bunny.

The children run away, and Baba Yaga jumps on one leg, trying to smear the children with her broom, without running out of the circle. The one whom the presenter insults becomes Baba Yaga.

Base game "Cat and Mice"

The players lead a round dance, in the center of which the mouse is its “house”, pronouncing the words:

[The mice are dancing in a circle, the cat is dozing on the bed,

Hush, mice, don't make noise, don't wake up Vaska the cat:

When Vaska the cat wakes up, he will break up the whole round dance!

As soon as the words are finished, the players raise their hands without opening them - “the doors open”, the mouse runs out and runs from the cat waiting for it outside the round dance.

Base game "Kolobok and the Fox"

The terms and conditions are the same. Only the words of the text change:

Kolobok, kolobok, toasted side,

Baked in a hot oven, chilled on the window,

And he left his grandfather, and he left his grandmother,

These are the miracles that the fox is waiting for you!

Base game "Cockerels"

The players (one from each team) enter a circle with a diameter of three meters and take the starting position for the fight, crouching on two legs or standing on one (the right hand holds the left leg, and the left hand is bent in front and pressed to the body or vice versa.) Task : push the enemy out of the circle.

Base game "Fishing Rod"

To play you need a rope 2-3 meters long with a weight tied at the end - a bag of sand. The players form a circle, in the center of which stands the teacher with a rope in his hands. He begins to spin it so that it rotates just above the ground. Children jump over a rope. The teacher gradually raises the plane of rotation of the rope higher and higher until one of the participants “falls for the bait,” that is, fails to jump over the rotating rope. The one who got caught drives. Game continues.

Base game "Scarf"

All participants in the game stand in a circle. The driver with a handkerchief goes behind the circle, puts the handkerchief on one of the players’ shoulders and quickly runs around the circle. The one who was given the handkerchief takes it and runs after the driver. Both of them are trying to take an empty seat.

High mobility games

Base game "Fisherman and fishes"

A large circle is drawn on the site. One of the players - the fishermen - is in the center of the circle, he squats down. The rest of the players - the fish, surrounded the circle and said in unison: “Fisherman, fisherman, catch us on a hook.” At the last word, the fisherman jumps up, runs out of the circle and begins to chase the fish, which scatter all over the area. The one who is caught becomes a fisherman and goes to the center of the circle.

Base game "Burners"

The participants in the game stand in pairs at the back of each other's heads. The teacher stands in front of all the pairs and says loudly:

Burn, burn clearly so that it doesn’t go out.

Look at the sky: the birds are flying,

The bells are ringing.

One, two, three, last pair, run!

After the last word "run" The players of the last pair run forward (each on their side) to the designated place, and the teacher tries to hold back one of the runners with a touch of his hand until the players meet. The one who was detained stands next to the teacher in front of the first pair, and the second becomes the driver. Game continues.

Base game "Penguins"

The children are lined up around the perimeter of the court, one after another, with a ball sandwiched between their knees. For 15-20 seconds (while the tambourine sounds), children jump forward. Those who lose the ball temporarily leave the game and then stand at the back of the column. The game is repeated.

Base game "Sleeping Fox"

They choose a "fox". She goes to the corner of the site (burrow) and “falls asleep” soundly (closes her eyes). On the opposite side of the site, beyond the line, is the “house of the hares.” They frolic on the playground, running in different directions. At the teacher’s signal: “The fox has woken up!” “The hares, fleeing from the “fox,” run to the “house.”

“The fox catches “hares” (touches with his hand). The “fox” takes those caught to the hole.

This is only a small part of the games.

Outdoor activities - great alternative gadgets. Live communication and interaction skills with peers are something that is useful to learn at any age. Let's remember the games that you can play in the yard, those that are familiar to more than one generation of children. Dear adults, take the initiative! Remember what you played as a child and tell your children about it. Games are like fairy tales, they need to be passed down from generation to generation.

polzavred.ru

In the yard, at the camp, on a hike, at the dacha - wherever a group of children gathers, you can organize team or collective games: calm or very active, on the grass or in a gazebo, with or without attributes. We are sharing a LARGE list of outdoor games for kids to play in the summer. We have chosen the MOST POPULAR ones, which have been tested by more than one generation of children and still have not lost their relevance. We are sure you can continue this list - and your children will have enough entertainment for the whole summer!

1. Ring ring

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A leader is chosen, and everyone else sits opposite him. As a “ring” you need to find a small object: a button, a pebble, a ring, etc. Players fold their palms into a boat shape. The “ring” is hidden in the presenter’s “boat” and he runs his hands over the slightly open “boats” of the players, imperceptibly tossing the ring to one of them. The main thing is to do everything very professionally, like an actor, so that none of those sitting would guess at what exact moment the “ring” from the hands of the presenter migrated to the palms of the lucky player. The one who has the ring must also maintain intrigue... After all the players go through the procedure, the presenter says: “Ring, ring, go out onto the porch.” At this moment, the one who actually has the “ring” must quickly get up and run forward so that the others do not have time to catch him. If he succeeds, he becomes the new presenter.

Warm childhood memories of this popular game They take you back to a time when rings on girls’ fingers were very rare; holding someone else’s ring in your hands is already cool in itself! In this simple game Can be played with both babies and children school age, it is almost universal for both boys and girls. A small machine can also be used as a “ring”, for that matter.

2. Kalim-bam-ba

All players are divided into two teams. The players of each team join hands and stand in a chain facing their opponents at a distance of 10-12 meters. The teams begin to shout out the following words in turn:
- Kalim-bam-ba!
- What is a servant for?
- Sew the sleeves!
— To what numbers?
- For fifths and tenths, we bring Masha (Olya, Tanya, Sveta, Sasha, Andryukha...) here!

The one whose name was called runs towards the opposing team and tries to unclasp the opponents’ hands. If he succeeds, he can take into his team any of the two guys who unclasped their hands, usually the one who is stronger. If it is not possible to break the chain, then he goes to the opposing team. They play until one or two people remain in one of the teams (as agreed).

An analogue of this game is “Chains”. The dialogue could be like this:
- The chains are forged, break us!
-Which of us?

Perhaps remember how “Ali Baba, sew on the sleeves”:
- Ali Baba!
- Why a servant?
- Sew on the sleeves!
- Which sides?
… etc.

Be sure to teach your children to play this game. She teaches us to stand for each other and act united.

3. Returners

To play you will need a whistle. At the request of the leader, the children line up. At the signal, the players scatter different sides within the specified territory, they run around the clearing, dance, and take various poses. When the whistle blows, the players must return to their original place and line up again. You can, for example, count to three: those who do not have time are eliminated. The game is repeated 3 times.

The idea is good for camp teachers when they need to quickly organize children and bring them all together.

4. Frog

Players stand opposite the wall (usually the end wall of a house where there are no windows or doors) one after another (in a column). A mark is drawn on the wall with chalk. Usually they start from 1-1.5 meters.

You need to throw the ball above this line and while it is flying back from the rebound, have time to jump over it. The ball must hit the ground and pass between the player's legs. If successful, the player goes to the end of the queue. If during a jump the ball is touched with their feet or they are unable to jump over it, the player goes to the end of the line, receiving one letter from the word “frog”. When everyone jumps once, the mark is set higher and the jumping starts again. The game continues until one of the players collects the entire word “l-i-g-u-sh-k-a”.

To be honest, in our childhood we called everything by its proper name - “goat”. Perhaps it is under this code word that this game and the hysteria of your grandmother-neighbor will emerge in your memory, who was hit with a ball against the wall by the restless children of the yard all day long.

Another version of this game (simplified) is suitable for younger children. The principle is the same, with the only difference that the one who could not jump over the ball stands against the wall. Over time, there will be a lot of such “fines”. Their task is to try to catch the ball before it hits the wall. If it works, the penalty box gets into line and continues the game, and the one who was throwing the ball at that moment takes his place at the wall. The game ends when everyone except one (the winner) is at the wall.

5. The sea is agitated once...

pln-pskov.ru

The presenter turns his back to the players and says: “The sea worries once, the sea worries two, the sea worries three, the sea figure freezes in place!” The rest at this time move chaotically and depict the movement of waves with their hands. On the word “Freeze!” all the children freeze in their planned positions. The presenter turns around, approaches any of the players and touches him with the words “Otomi!” The selected player must show the intended figure in motion so that it can be guessed. If the leader guesses the piece, he goes to the next player and continues to guess. The one whose figure is not solved becomes the new leader.

By the way, the figures do not have to be nautical; choose and voice any theme before the start of the game.

6. Predators and Herbivores

A predator is chosen from among the players: at will or by lot. The rest are herbivores. The predator draws a large circle (about 2-2.5 m in diameter). During the game, he needs to catch as many herbivores as possible and put them in his lair - in a circle. Captives can leave the circle only in one case - if one of the herbivores walking in the wild touches the outstretched hand of the captured one. The task of a predator is not easy: it needs not only to catch new herbivores, but also not to allow the “free” to release those already captured. The game ends when all the herbivores are in the circle, or all are free.

7. Cossacks-Robbers

Participants are divided into 2 teams and determine the territory for the game. The robbers, secretly from the Cossacks, come up with a password word. During the game, the Cossacks must try to find out this secret word.

The game begins with the Cossacks turning away and closing their eyes. At this time, the Robbers must run away and hide somewhere in a secluded place. When fleeing, Robbers draw arrows on the road, curbs or trees, indicating the exact direction of their movement, sometimes placing arrows in different directions to confuse their tracks.

While the Robbers run away and hide, the Cossacks outline with chalk small area- prison. After 10-15 minutes, the Cossacks set off in search of the Robbers. The Cossack, who caught the Robber, takes him to prison and tries to find out the password using comic methods in the form of tickling. Rogues who are not caught can attack the prison to free the captured crew member. The Cossacks will win if they find out the Robbers' secret word or catch them all.

Oh, Childhood! With this game, we knew all the “nooks and crannies” in the vicinity and within the radius that mom could use. One of my favorite games, and I never get tired of it!

8. Hide and seek

godkultury.rf

A leader is appointed, and a place is agreed upon where the players can “get caught.” The driver turns away, closes his eyes and counts to... (as agreed). The rest are hiding at this time. Having counted, the water goes in search. If he finds someone, he runs to the appointed place and “knocks” him: “Knock, knock for...” (say a name). The one who is found may try to outrun the water and get caught by himself. In this case, he is not considered caught. The game ends when everyone is caught. The new presenter becomes the one who was “caught” the very first.

The good thing about the game is that even kids can participate. If desired, you can play indoors.

rostovmama.ru

A more complicated version is “Twelve Sticks”. You need a board and 12 sticks. The board is placed on a stone to form a swing. 12 sticks are laid out on one end, and one of the players kicks the other end so that the sticks fly apart. While the water collects sticks, everyone hides. Next - according to the rules of ordinary hide and seek, only you need to “knock” with a stick in your hands on a board.

9. Pioneerball

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A ball, a field with a net or a high crossbar in the middle and 2 teams with equal amount players (optimally 6-7 people). Players take positions on the playing field on both sides of the net. The game begins with the ball being served. The serve is made from the corner of the field. The main thing is to throw hard enough so that the ball flies over the net to the opponent's side. He didn’t get stuck in the net, didn’t fall in his own half, didn’t fly over the line, but ended up on the field on the opponent’s side. Next - depending on your luck. If your opponents do not return, the point and the right to the next serve are yours again. If the ball catches on the net, the serving team receives a losing point. If the ball is touched or dropped in your own half of the field, then a loss point is counted.

The participant or members of the other team must catch the ball and throw it back over the net. You are allowed to take no more than 3 steps across the field with the ball in your hands. A ball that flies out of the opponent's field and is not touched in flight allows the opponent to serve. The game lasts up to 15 goals.

Unlike volleyball, this is a simpler option and can be done by those who are younger and weaker.

What was also interesting about pioneer ball was the teams’ movements around the court - that is, after each point the team earned, the team players certainly changed places, the movement proceeded clockwise, and thus the server also changed. The whole team cared about the main thing - that everyone in it could serve, and, of course, catch.

A game of pioneer ball, as a rule, goes up to 25 points, and points are awarded to the team if the ball, after the opponent’s serve, hits outside the boundaries play area, however, did not hurt the players of the receiving team. If this happened, the opponent received a point.

10. Edible-inedible

A ball and a sense of humor are what you need for this game. The host throws the ball to the player and names something edible or inedible. The player’s task is to catch the ball only on edible items and discard inedible items. If a player catches something inedible, he himself takes the place of the leader. Sometimes it turns out very funny.

11. Classics

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On the asphalt, cells with numbers or a snail are drawn with chalk. The player must throw a pebble (bat) on the number 1, jump with one foot on the square with the pebble, bend down, pick up the stone and then continue jumping over all the numbers to the end. It is important not to lose your balance or step on the line. The other one does the same. Next, the first player throws the pebble again, this time on the number 2. Now the player needs to immediately jump from the start to the cell with this number. This continues with all the written numbers. If a thrown pebble or the jumper’s foot hits the line, then you must skip the move and try again after the opponent from the place where you made a mistake. The winner is the one who first to pass thus all the numbers.

The traditional hopscotch field consists of 10 numbered rectangles arranged in a column, pairs 3-4 and 6-7 are drawn side by side so that you can stand with two feet, a semicircle with 9-10 is at the exit for a turn in reverse side. This is perhaps the most famous option, but there are others.

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A type of classics that is not known to everyone is “Name Classics”.

A field is drawn. The first player jumps back and forth on one leg, stepping into each rectangle. If he does this without errors, he can write his name on any rectangle. If he makes a mistake, it is the other player's turn. The idea is that you need to jump over rectangles named after other players, but you can stand on your own (where your name is written) with both feet. The game continues when all the rectangles are occupied, but now if someone makes a mistake, he leaves the game. The game ends when one player remains - the winner.

12. I know five...

The game teaches you to perform several tasks at the same time and concentrate your attention. You need to hit the ball on the ground with the words: “I know five...”. After this, name five names of boys, girls, names of cities, colors, countries, planets. If a player cannot think of a word, he gives the ball to the next player.

13. If you drive more quietly, you will go further

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Draw start and finish lines. All participants stand at the start, the driver has his back to them at the finish line. The driver says: “If you drive more slowly, you will go further, stop!”, You can do it at any pace. While he speaks, the participants try to run to him. After the word “stop”, everyone freezes and does not move. If you move, you're out. The participants’ task is to run up to the driver and touch him before he says “stop.”

14. Kitty-kiss-meow

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Two people come forward and stand with their backs to each other, the rest of the players sit in one line. The one who faces everyone (the driver) points to one of the participants and asks: “Kiss?” If the player standing with his back, will answer “Shoot!”, The driver continues to choose. When the player says “Meow!”, the one who was chosen awaits the “verdict” - what task to complete. The driver asks the one who has his back to him: “What color?” The player names a color and turns to face the others to complete the task with the participant he chose.

Each color involves performing certain actions (which ones are agreed upon in advance). For example, white - two people must go into the entrance together and stay there for 5 minutes. What they do there - history is always silent. Green - three questions that can only be answered “yes”. Usually the questions are tricky, like: “Do you love him?” Red - kiss on the lips, pink - the same thing, but on the cheek, blue - kiss the hand. Yellow - three questions in private. Orange - walk hand in hand, preferably past adults. Purple - step on a foot, etc.

In fact, the game is very good, popular in adolescence, when it is important to learn how to establish relationships with the opposite sex.

15. I was born a gardener

Players choose the name of the flower and say it out loud. The driver, who is also the “gardener,” says a little rhyme: “I was born a gardener, and I’m seriously angry. I’m tired of all the flowers, except…” And he names the name of the flower of one of the players. The participant whose flower was named must respond. If someone hesitates and does not react, or mixes up the name of the colors, he must give away a forfeit (any of his things).

At the end of the game, forfeits are played out. The “gardener” turns away, they take out the thing and ask: “What should this player do?” The “gardener” assigns a task: jump on one leg, sing, squat, recite a poem, etc. The player picks up his item only after completing the “gardener” task.

16. Traffic light

The “traffic light” - the driver - is selected using a counting machine. Two lines are drawn on the road at a distance of approximately 30 m from one another. The players stand in a row behind one line, and the “traffic light” is in the middle of the road, with their backs to the others. “Traffic Light” names any color and turns to face the others. Children must find the named color on themselves (on clothes, shoes, hats). If you find it, then, holding it with your hand, you can safely cross the road. If you don’t have such a color on yourself, you will have to quickly run to another one so that the “traffic light” does not touch the “violator”. You cannot run beyond the boundaries of the road. The one who was caught became a “traffic light” himself.

Another variation of this game is “Song Traffic Light”. The difference is that “traffic light” does not name a color, but any letter. Players must remember and sing lines from the song that begin with the named letter.

17. Pavement sign, stop!

Perhaps some adults will remember this game as “Let's go, let's go,” “Camel.”

The rules are simple. The players stand in a line, and the leader stands with his back to them and slightly in front. At the signal, everyone runs away. The presenter shouts: “Pavement sign, stop!”, everyone freezes. The driver shouts to one player, but does not turn around, i.e. he does not see how far this player is from him. Then he announces how many steps of a certain type are needed so that he can reach this player.

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The driver turns and tries to get to the named player using the announced combination of steps. You can only move in a straight line. After taking all the steps, he tries to touch the player. If it works out, the driver and the player change roles. If not, then the whole procedure is repeated from the beginning.

18. Rubber bands

Favorite game of girls of all times. Eh, there were times when every girl carried a couple of meters of elastic in her pocket, and it didn’t matter that it was pulled out of her dad’s family panties).

About 2-2.5 meters of linen elastic were tied into a ring with a knot. Two stretched the elastic band, putting it on their legs, the third jumped, performing various combinations. If I made a mistake, they swapped places. If you did it, the level became more complicated and the whole combination was repeated. And so on until the most difficult level, which was called “up to the neck” - the elastic band was held on the necks. There was also a level “on the ears”, but few people reached it.)

There were different combinations of jumps: “wide” - when two legs are held in an elastic band; “narrow” - rubber band for those holding it on only one leg; three-two-one jump.

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Yard games are something that should be passed down through generations. We should not deprive our children of the Court, tying them to ourselves for the sake of safety and isolation from the bad influence of their peers. To prevent this very “bad influence” from happening, you need to teach children to communicate in real life, and not in the chat of their favorite “shooter”. So many good ones fun games the past generation can remember, so let our children know about them too! Have a great summer, our Fidgets!

Dear readers! Tell us in the comments what yard games your children play, what you yourself played as a child. Let's replenish the gaming collection on the site so that our children's leisure time will be useful, educational and varied. We are waiting for comments, we will be happy to share the nostalgia for the games of our childhood.